Source: Steam Community (opens in a new tab)
Additions
- Added a couple more Pro Bun Tips to help newer players
- Add confirmation UI to quit functions in the main menu
Changes
- Significantly increased likelihood of wheat seed spawning when cutting down mature wheat plant (from 50% -> 75%)
- Increased likelihood of oat seed spawning when cutting down mature oat plant (from 50% -> 65%)
- Slightly adjusted Amber's schedule
- Napping until a baked good is done now re-initializes the NPCs (so you don't have to wait for them to travel to their new locations)
- Player can now remove cooked baked goods from the oven even if they are carrying dough
Bug Fixes
- Owls sliding across the sky with no flapping animations
- Request board misspells "recyclobot"
- Dragon wings and other hats incorrectly occluding with other parts of the environment
- No error message in the start menu when a save file can't be created, instead the menu just soft locks with no information
- Keybindings not correctly saving after exiting the game and coming back in
- Fixed an animation issue relating to pressing B on the keyboard
- UI Wheel not visible on player 2's flutterby in the caves when trying to exit
- Mushroom log spawns in town sometimes blocking path
- Surely those NPCs will stop scuba diving under bridges now?
- Issue with arrow keys rebinding for opposite directions
- Sometimes player can give a "loved" baked good and trigger the main progression animation more than once for a particular NPC
- Sometimes NPCs "loved" baked good stat and "gifted today" stat reset randomly
- Giving a baked good to a villager (like Mori) who is harvesting crops can cause strange animation glitches and an attempt to plant bread
- Strange mouse cursor movement glitch when clicking on the background of the recipe UI
- Doughmination achievement not popping correctly (if you should have already achieved this, gift a loved baked good to any villager to get it)
- Player can get stuck in the valley in Sugar Creek Burrows if they hang glide over the boundary
- In an extremely rare circumstance, player could move in two family members at one time, causing unintended side effects
- If player skips the end of the family arrival cutscene, confetti will continue to pour down until switching levels
- Absolute nonsense regarding a bun, their deer, and a hang glider
- Fixed some instances of players being stuck in a certain animation
- Sleeping within 2 seconds of midnight occurring causes a day skip, meaning all baked goods will burn