This small experimental update includes a few fixes that were accidentally introduced in the last version, alongside some changes to ModAPI to make modding better.
Additions
- Added a new ModAPI function for syncing inventories with clients
- Added the ability to see player multiplayer IDs in the playerlist when the F3 menu is open
- Added the menu_loaded signal that is emitted when the main scene is instantiated and loaded (accessed in Global)
Changes
- Changed the use of mod_initial_load.gd to instead use a script pointed to within info.json
- Changed the version numbering in-game to use a dash "-" instead of an underscore "_"
Fixes
- Fixed an issue where zooming out had no limit
- Fixed an issue where mod validation was not in the right order
- Fixed an issue where bombs and nuclear bombs were not usable
