This is the first "real" release of an experimental build for Opis! (the first one being for bugfixes) This update includes a ton of things, mostly focusing on automation, general stability, and QOL.
Many of these changes were merged into the main branch in order to fix multiplayer issues, however they'll be reported on alongside these experimental releases and eventually the full release of 0.14.
Let me know on Discord or on Steam Forums how things are feeling balance-wise. I will continue to tweak things, add new buildings, and get this update ready for the 14th.
Changelog
Additions
Added lightning that will strike electrical buildings without proper protection
Added a new automation planet called Opis
Added a recipe to craft land tiles with stone
Added track Radio Waves to Opis
Added track Floating Memories to Opis
Added track Waiting Room to the space hub
Added track Arid Heat to Tephra
Added track Sea Foam to the main menu
Added hydrogen bombs
Added asteroid collectors
Added creative generators (only accessible through the create command)
Added the explosionGriefing world option that disables explosions from breaking buildings and terrain (can also be included as a tag in dedicated servers)
Added environmental modifiers to each building that change solar/wind efficiency
Added wind turbines
Added atmosphere collectors
Added gold ore
Added gold ingots
Added voltrum ingots (gold and copper alloy)
Added voltrum wires
Added lenses
Added microprocessors
Added a building category for farming & husbandry
Added the item info popup to research requirements
Added an info panel to recipes
Added more info to regions in the starlauncher
Added a dungeon room icon for challenge rooms
Added a dungeon room icon for chest rooms
Added a dungeon room icon for puzzle rooms
Added a startup mod error menu that shows reasons for why mods did not load
Added the big frog battery
Changes
Made it so research buttons now wrap their text in the research menu
Decreased the cost of land tiles in Burgundy the snail's shop
Changed the default zoom level to be more zoomed out
Made it so the research command will now actually complete and process all researches without needing to start each one manually
Made it so only files ending with .zip will try to be loaded as a mod
Updated track Dark Side Of The Moon with a new mix
Changed building menu ingredients to use a horizontal format
Improved the appearance of focus boxes on UI to prevent them from getting cut off or extending past buttons
Removed some old unused assets, decreasing the game's filesize
Increased the size of the building menu
Fixes
Fixed an issue where the show completed button would permanently hide completed research
Fixed a minor issue where item slots would still be changing size after hovering and closing the inventory
Fixed a longstanding issue where item slots would not become refocused when an item is dropped into a new slot
Fixed a crash when trying to place a land tile on top of a building that does not have a valid building entry
Fixed an issue where the highlighted button in the build menu was not saved properly after closing the menu
Fixed an issue where clicking the mod button while already in the menu would duplicate your mods
Fixed multiple issues with dungeon rooms not displaying the proper kind of room icon
Fixed an issue where items with effects would not be treated as food
Fixed an issue where servers did not default to loading world.dat in the working directory
Fixed an issue where tesla coils will show their lightning zaps when a network is created without any power generation
Fixed multiple issues where breaking buildings that are target by movers or bees could crash the game
Fixed an issue where troughts would not be fully filled with movers
Fixed an issue where spore could start laughing as he died, softlocking players in the dungeon
Fixed an issue where a player exiting in a game through Steam would cause everyone else to also exit
Fixed an issue where players could sometimes spawn in invisible through Steam multiplayer
Fixed an issue where players connecting to a Steam game would sometimes not have their player spawn in, and instead stay stuck in a top-view camera
Modding
Added the Hidden tag to buildings and research, that allows a secret building/and or research to be hidden from normal menus
Optimizations
Optimized the performance of nuclear and hydrogen bomb explosions
Optimized performance of movers
Completely rebuilt the entire Steam networking system to improve stability and keep things inline with the ENet multiplayer behavior
