This hotfix for Starground dives deep into the networking code, and completely replaces the way Steam multiplayer is handled. This was done to improve stability, and fix a ton of issues that were specific to Steam multiplayer.
Fixes
Completely rebuilt the entire Steam networking system to improve stability and keep things inline with the ENet multiplayer behavior
Fixed multiple issues where breaking buildings that are target by movers or bees could crash the game
Fixed an issue where troughs would not be fully filled with movers
Fixed an issue where spore could start laughing as he died, softlocking players in the dungeon
Fixed an issue where a player exiting in a game through Steam would cause everyone else to also exit
Fixed an issue where players could sometimes spawn in invisible through Steam multiplayer
Fixed an issue where players connecting to a Steam game would sometimes not have their player spawn in, and instead stay stuck in a top-view camera
Fixed an issue where players could not access the Starlauncher on multiplayer
Fixed an issue where movers would not properly grab items from buildings after their initial building was broken
