Ahoy there -- new patch notes incoming! There are only a couple days left in Meat Lab 5, so keep the feedback coming over in our Discord server.
Bug Fixes
- Invulnerable enemies wont be targeted by Aim Assist (on controller) or player-deployed turrets anymore
- Typo in the game’s opening text crawl has been fixed: ~~Sausage Spiral~~ Frankenstar System
- Fixed certain projectiles and lasers from shooting in the wrong direction after leveling up
- The Payload event now displays a marker on the control panel used to start the payload moving
- Thruster VFX on non-host bolt burgers will now show up in the mission start sequence when they fly out from the ship.
- Fixed missing audio when Ringo is incapacitated and teleports
- Fixed in world markers not going away after defeating the alien snipers in the sniper nests event. Thanks for the report @inaudible!
- Fixed not being able to fire after reloading when mashing the fire button. Thanks for the report @harmeson!
- Fixed the hunters not being able to access an area of the map on Tibbler’s Run. Thanks for the report @tangent4033!
- Fixed an issue where currency icons were invisible upon completing an objective
Gameplay
Hunter Updates
Hunter Threat System (Arrival & Delay)
We’re going to continue making adjustments to the Hunter Threat system and their arrival & delay timing throughout this test. Our goal is to keep the player moving and encourage objective completions – last update included a change which paid down the Threat Meter when completing secondary objectives. This update we’re increasing the time allotment of the initial delay so the player – especially on the first planet – is able to orient themselves and get going. Additional delay will primarily be provided by objective completion throughout this iteration.
- Removed Hunter Primary Objective Delay time from Hunter Protection 1.1
- Increased base Hunter Delay Time on Hunter Protection 1.1 180s -> 240s
- Changed Starr’s behaviors so that he goes away like Ringo, instead of healing slowly
- Both Hunters are gone/incapacitated for 60 seconds after their health hits zero
This is a developing system and we’re eager to hear your feedback. We’ve pushed one or more adjustments a day to this system and it’s tuning throughout this test because of your feedback. Please keep it coming, it is immensely helpful!
Managing Hunters
If the player’s Hunter Threat Meter reaches “WET PANTS NOW” and the Hunters spawn, we’ve given the player a handful of ways to manage their presence.
- If you deplete Ringo or Starr’s health pool they will be incapacitated, disappearing into the ground, and respawn after 60s
- While your Threat Meter is at “WET PANTS NOW” the Hunters will gain a stack of “Meatlust” every 30 seconds until they are banished
- Meatlust: +30% Move Speed, +30% Attack Speed, +6% Hunter Health
- Completing an objective will lower your threat level and cause the Hunters to be banished back to the Meathedral
UI
- Fixed several issues with scrolling in Join Game list
Art
- Enraged vfx added while Hunters are in their enraged state
- Cosmetic updates to the Hunter Threat Meater.
