We are deep into our next development cycle, in which we are focusing on building features that were brought up during the next fest, with our priority being disincentivizing leavers. We want to take a two-fold approach to punish leavers and provide relief for players who are stuck with an AFK player. We will announce plenty of other features in our next major patch. For now, here is a small balance patch and a fix to a scaling bug on the Dragonfly’s Adderbolt.
Minions
- Speed scales faster as the game progresses. Top speed increased from 68 knots to 85 knots.
- Siege health scaling change, relatively the same till 20 minutes. Then scales much faster to 12,000 max health at 40 minutes (previously was 8000)
Small Class Ships
Zephyr (Tier 1)
Ability 1 - Purging Squall
- cooldown reduced from 12 to 10
Ability 2 - Windoil
- cooldown reduced from 33 to 30
Dragonfly (Tier 2)
Ability 1 - Surge Drive
- Augment Warden: teleport ally radius increased from 14 to 16
Ability 2 - Adderbolt
- change damage scaling to linear (it scales less per level gained) note: this ability was using an older scaling model that had it scaling rapidly at the mid levels so at lower levels, it was similar to the sampan, than higher levels it started to get close to the sampan harpoon again. it was just the mid level that it was out of control. dealing damage like it was roughly 5-7 level higher (12-15 ship levels higher)
- damage reduced from [150-2000] x2 at 110 distance traveled to [150-1700] x2 at 110 distance traveled
Medium Class Ships
Stingray (Tier 1)
Ability 2 - Force Blade
- no longer can gain shield from hitting multiple targets
- increase shield gain from [20-200] + 11% of max health to [20-300] + 22% of max health
Lurker (Tier 1)
Ability 1 - Crash Dive
- cooldown increased from 22 to 24
- duration reduced from [4-6] to [3-4.5]
- Augment Protector: duration increase from 2 seconds to 1.5 seconds
- Passive speed when not in vision reduced from [10-20] knots to [5-20] knots
Ability 3 - Snag
- Augment Protector: increase range from 20 to 15
Revenant (Tier 2)
Ability 2 - Blood Bombardment
- flat damage increased from [40-400] per explosion to [40-600]
Nautilus (Tier 3)
Ability 1 - Sonar
- radius of scan re-scaled from [45-125] to [55-100]
Volt (Tier 4)
Ability 3 - Induction Lance
- damage increased for secondary explosion from [100-1000] to [100-1300]
Large Class Ships
Oasis (Tier 2)
Ability 3 - Retrofit Repair
- cooldown reduced from [55-45] to [50-40]
Weapons
General Changes
- slight buff to close range weapons, slight nerf to longer range. depending on the range of the weapon.
| Name | Range | Damage | Old Damage | DPS | Delta DPS | Old DPS |
|---|---|---|---|---|---|---|
| Juggernaut | 25 | 82 | 79 | 41.00 | 3.66% | 39.50 |
| Frostbiter | 25 | 99 | 95 | 33.00 | 4.04% | 31.67 |
| Reinforcer | 30 | 99 | 96 | 39.60 | 3.03% | 38.40 |
| Wind Howlers | 30 | 79 | 77 | 39.50 | 2.53% | 38.50 |
| Death Bomb | 35 | 127 | 124 | 36.29 | 2.36% | 35.43 |
| Dumurzhet Coil | 35 | 73 | 70 | 36.50 | 4.11% | 35.00 |
| Shore Basher | 40 | 184 | 180 | 36.80 | 2.17% | 36.00 |
| Spark Generator | 45 | 172 | 172 | 31.27 | 0.00% | 31.27 |
| Executioner | 45 | 70 | 70 | 28.00 | 0.00% | 28.00 |
| Scorpion | 50 | 48 | 48 | 32.00 | 0.00% | 32.00 |
| Repair Inhibitor | 55 | 87 | 87 | 32.22 | 0.00% | 32.22 |
| Breach Hornets | 55 | 153 | 153 | 30.60 | 0.00% | 30.60 |
| Night Bringer | 60 | 65 | 66 | 30.95 | -1.54% | 31.43 |
| Barrier Dynamo | 60 | 65 | 66 | 30.95 | -1.54% | 31.43 |
| Trench Maker | 65 | 263 | 270 | 29.22 | -2.66% | 30.00 |
| Orban Kings | 65 | 131 | 135 | 29.11 | -3.05% | 30.00 |
| Tigerfish Battery | 70 | 111 | 116 | 27.75 | -4.50% | 29.00 |
| Frag Mortar | 70 | 92 | 95 | 27.88 | -3.26% | 28.79 |
| Hull Splitter | 75 | 55 | 58 | 26.19 | -5.45% | 27.62 |
| Chain Shot | 75 | 131 | 138 | 26.20 | -5.34% | 27.60 |
| Helix Flare | 80 | 173 | 185 | 24.71 | -6.94% | 26.43 |
| Railgun | 80 | 118 | 127 | 19.67 | -7.63% | 21.17 |
| Decimator | 40 | 44 | 43 | 29.33 | 2.27% | 28.67 |
| Overclocker | 28 | 80 | 78 | 40.00 | 2.50% | 39.00 |
Longer Range (blue weapons)
- Tigerfish Battery: reduced damage from the base from 50% to 40% (so total damage from 150% to 120% on a trigger). Increase distance to get to max bonus damage from 90 to 100.
