Economy
- base comeback increase by roughly 10%. meaning that kills when behind will be worth more
Minions
- Siege minions max health scaling reduced from [1300-10400] over 40 minutes to [1300-7800]
Ships
Shield decay now starts after 7 seconds instead of 6 seconds
Utilities Changes
Reinforcement
Flat health reduced from
- OLD: [300, 600, 1200, 1800, 2400, 3300, 4200, 5100, 6300]
- NEW: [200, 500, 900, 1400, 2000, 2700, 3500, 4400, 5400]
Small Class Ships
Zephyr (Tier 1)
Ability 2 - Windoil
- Cooldown reduced from 32 to 28
Ability 3 - Deafening Gale
- Cooldown reduced from 60 to 50
Mosaic (Tier 1)
- Cannot gain more than one instance of Shield per frame now. Note: This results in about half the previous Shield applications if casted in a large group of minions and players.
- Shield gain per entity hit re-scaled from 10 + 1.5% of max health to 5% of max health but diminishes the more Shield you have, down to 1% rapidly.
Ability 1 - Tesserae
- Cooldown increased from 16 to 20
- Augment Striker: Increases extra projectiles from 2 to 3
- Augment Warden: Now pierces 2 instead of infinite pierces. Returns to caster if the projectile expires (only returns if it hits one entity on the way out).
Ability 2 - Bouncing Abira
- Cooldown increased from [25-21] to [30-26]
Stalker (Tier 3)
Ability 2 - Corroding Mist
- Rupture damage increased from [2-5] up to x3.25 to [4-8] up to x2.35 after 5 seconds in the mist.
Ability 3 - Enthrall
- Duration increased from [2.2-2.8] to [2.4-2.9].
- Cooldown changed from [60-30] to [50-40].
Paradox (Tier 4)
Ability 3 - Doppel
- Reduced spawn angle for duplicated projectiles.
- Augment Striker [changed]: Now deflects enemy medium, large, and arc ability projectiles. Note: Small projectiles can go past.
Medium Class Ships
Stingray (Tier 1)
Ability 2 - Force Blade
- Enemies now start decaying Shield if hit into terrain.
Nautilus (Tier 3)
Ability 2 - Disrupt
- Damage reduced from [200-2500] (400-5000) at max channel to [150-1500] (300-3000).
Volt (Tier 4)
Ability 1 - Arc Lighting
- Damage reduced from [70-1000] to [60-600].
Ability 2 - Soliton Storm
- Augment Warden [changed]: Increases area of effect for impact effects by 20% (the slow area from the first ability, and the damage area for the third ability).
- Projectile moves out faster at the start and slows down towards the end of its lifespan.
- Increased lifespan from [4-6] to [5-7].
Ability 3 - Induction Lance
- Augment Slayer: Bonus increase damage on impact with a Soliton Storm reduced from 44% to 22%.
- Augment Striker: Damage of projectiles reduced from 30% of base to 20%.
Large Class Ships
Seabloom (Tier 3)
Ability 1 - Green Lotus
- Cooldown increased from 23 to 27.
- Increase to incoming healing and health regeneration scale reduced from [1-3%] up to [5-15%] to [1-2%] up to [5-10%] after 5 seconds in the area.
- Augment Warden: No longer blocks weapon projectiles, now deflects arc projectiles. (So, deflects small and arc projectiles.)
- Augment Dominator: Cooldown reduction reduced from 30% to 20%.
Nori (Tier 4)
Ability 1 - Snare
- Projectile speed reduced from 50 to 45.
- Cooldown changed from [20-10] to [22-18].
- Augment Warden [rework]: Disarms enemies for the duration of the effect.
- Damage reduced from [100-2000] to [70-700].
Ability 2 - Entangling Weeds
- Cooldown changed from [30-23] to [32-26].
- Projectile speed reduced from 45 to 40.
- Break damage reduced from [200-2000] + 10% of target's current health to [150-1500] + 7% of target's current health.
- Augment Striker: Damage per second based on target's current health reduced from 5% to 4%.
Ability 3 - Torrent
- Reduced projectile speed from 40 to 30.
- Area of effect radius reduced from [19-24] to [18-21].
- Augment Striker: Maximum increased incoming damage reduced from 20% to 10%.
- Augment Dominator: Cooldown reduction reduced from 35% to 22%.
Prism (Tier 4)
Ability 1 - Prismatic Shield
- Reflecting shield duration reduced from [2-4] seconds to [2-3].
Weapons
- General Changes: Range percentage difference reduced from 30% to 20%. (Note: Shorter range weapons do less damage, and longer range weapons do more.)
- Increased weapons' base DPS from 31 to 33. (Below is how both of these changes affect all weapons.)
| Name | Range | Damage | OLD Damage | DPS | Delta DPS | OLD DPS |
|---|---|---|---|---|---|---|
| Juggernaut | 25 | 79 | 80 | 39.50 | -1.27% | 40.00 |
| Frostbiter | 25 | 95 | 96 | 31.67 | -1.05% | 32.00 |
| Reinforcer | 30 | 96 | 96 | 38.40 | 0.00% | 38.40 |
| Wind Howlers | 30 | 77 | 77 | 38.50 | 0.00% | 38.50 |
| Death Bomb | 35 | 124 | 122 | 35.43 | 1.61% | 34.86 |
| Dumurzhet Coil | 35 | 70 | 70 | 35.00 | 0.00% | 35.00 |
| Shore Basher | 40 | 180 | 176 | 36.00 | 2.22% | 35.20 |
| Spark Generator | 45 | 172 | 166 | 31.27 | 3.49% | 30.18 |
| Executioner | 45 | 70 | 67 | 28.00 | 4.29% | 26.80 |
| Scorpion | 50 | 48 | 45 | 32.00 | 6.25% | 30.00 |
| Repair Inhibitor | 55 | 87 | 81 | 32.22 | 6.90% | 30.00 |
| Breach Hornets | 55 | 153 | 143 | 30.60 | 6.54% | 28.60 |
| Night Bringer | 60 | 66 | 59 | 31.43 | 10.61% | 28.10 |
| Barrier Dynamo | 60 | 66 | 60 | 31.43 | 9.09% | 28.57 |
| Trench Maker | 65 | 270 | 120 | 30.00 | 11.11% | 26.67 |
| Orban Kings | 65 | 135 | 120 | 30.00 | 11.11% | 26.67 |
| Tigerfish Battery | 70 | 116 | 99 | 29.00 | 14.66% | 24.75 |
| Frag Mortar | 70 | 95 | 82 | 28.79 | 13.68% | 24.85 |
| Hull Splitter | 75 | 58 | 49 | 27.62 | 15.52% | 23.33 |
| Chain Shot | 75 | 138 | 116 | 27.60 | 15.94% | 23.20 |
| Helix Flare | 80 | 185 | 152 | 26.43 | 17.84% | 21.71 |
| Railgun | 80 | 127 | 110 | 21.17 | 13.39% | 18.33 |
| Decimator | 40 | 43 | 42 | 28.67 | 2.33% | 28.00 |
| Overclocker | 28 | 78 | 78 | 39.00 | 0.00% | 39.00 |
Close Range (red weapons)
- Reinforcers: Heal per trigger reduced from [40-300] to [30-250].
Medium Range (yellow weapons)
- Spark Generators: Amount of Pierce reduced from 5 to 3.
Longer Range (blue weapons)
- Trench Makers: Reduced max ammo by 1 and reload amount by 1. (Base damage changed to compensate.)
- Chain Shot: Reduced max ammo by 1.
- Orban Kings: Duration increased from 3 seconds to 4 seconds.
- Frag Motors: Area increased from [10-25] to [12-30].
