New Features
- Added a crouch button setting
Balancing Changes
Geomancer
- Reduced movement speed
- Slightly reduced spell power
- Reduced the Daze effect duration and reduced it further if you hit too quickly with your hammer
- Reduced the throwing damage of the Geomancer's weapons slightly
Pyromancer
- Increased fireball mana cost and cooldown slightly
- Reduced fireball splash damage and size scaling slightly
Monk
- Increased movement speed
- Added a 3 second Daze to the Ki Blast ability and reduced the Daze duration from a power punch to 5 seconds
Illusionist
- Increased dagger spell power
- Reduced cooldown of Shadow Step to 15 seconds
Hydromancer
- Reduced the health of Kaelar's Prison and ensured that certain spells like Barrage and Leeching Link are blocked by it
Bug Fixes and Improvements
- Improved win and loss tracking, including when a player leaves a match early (this counts as a loss unless you are the only player remaining)
- Fixed a bug which could stop projectiles from working in Conquest
- Greatly extended the distance that your hand can be from the bow string before you let go of it
- Added a limit to the number of spell effects which can spawn at once
- Prevented random spell effects from getting stuck to your hand
- Fixed some tutorial issues with melee spells
- Fixed a bug where players could fall through the terrain repeatedly after completing a match
- Hid effects on certain weapons while holstered
- Ensured that weapon effects and charging effects are hidden while invisible
- Prevented death after a match ends
