The goal of this update is to introduce the quiver reload mechanic along to give more options to the player to earn money.
There's 13 new relics and 2 new arrows along with some bug fixing and balancing.
v0.7.5 - March Content Drop
Add
- Reloading the quiver now give "Stunned 1" (that means enemies have one free turn while you reload, unless you have some "Immunity" status)
- Add "Quiver Arrow" S:10/20/30 P:-1 When shot, reload your quiver, Ghost, Restricted Use 1/2/3
- Add "Cheese Arrow" S:10/20/30 P:1/2/3 Gives you Immunity 1/2/3 when fired, Gives "Poison 10/20/30" to enemy when hit
- Add "Pink Cheese" relic: Give +2 piercing for each Immunity status stack that you have
- Add "Gold Harpoon" relic: Give 1 coin for every 5 platforms destroyed (Max 20 per shot)
- Add "Gold Stick" relic: Give 5 coins every time you kill at least 2 enemies on a single turn
- Add "Gold Bow" relic: Give 2 coins every start of turn
- Add "Gold Leaf" relic: Give 2 coins for each arrows that hit the ground directly (without hitting anything else)
- Add "Gold Mushroom" relic: Give 2 coins when applying a negative status to an enemy
- Add "Gold Flower" relic: At the end of combat, retrieve 50% of coins remaining on platforms
- Add "Gold Quiver" relic: Give 5 coins every time your quiver is reloaded
- Add "Piercing Quiver" relic: Give +2 piercing every time your quiver is reloaded (reset at the end of combat)
- Add "Strength Quiver" relic: Give +20 strength every time your quiver is reloaded (reset at the end of combat)
- Add "Poison Quiver" relic: Give poison 20 to all enemies every time your quiver is reloaded
- Add "Health Quiver" relic: Heal 5 HP every time the quiver is reloaded
- Add "Shield Quiver" relic: Give 10 shield every time your quiver is reloaded
Improvements
- Add changelog and roadmap in main menu (on the build version)
- When completing a quest that require an item: the dialogue is now happening just after the combat instead of on the next dialogue node
- Remove "Keys" relic from Glenn's rewards since it could break a run when not wanted
Fix
- Fix "Remove 3 Arrows", "Arrow collector" and "Protected" achievements because they were not triggered with the good conditions or not always triggering
- Fix run duration in run summary (duration was not correct because of game speed settings)
- Fix "Piercing Arrow": the target of the effect was wrong, "Piercing" status is now added to the player instead of the enemy
- Fix "Eggplant" relic: the description is now showing the description of "Light" and "Heavy" arrow effects
- Fix "Poisonous Destruction" and "More Destruction More Damage" relics: fix descriptions that was not displayed properly
Balancing
- Nerf "Money Arrow": give less coins and have "Restricted Use" arrow effect (depending on upgrade level)
- Nerf Sabrina level: remove some buff platforms and half player positive statuses between phases
- Nerf "Big Knight Helmet" relic
v0.7.6 - March Content Drop Bugfix
Fix
- Fix a bug where completing a quest in Bartholomew combat was not showing/unlocking the map and blocking run progression
