We've resolved a critical issue where the API for mission travel time was being called excessively, leading to potential server overload. This has now been fixed, ensuring smoother gameplay and improved server stability.
Thanks for all your support!
Source: Steam Community (opens in a new tab)
We've resolved a critical issue where the API for mission travel time was being called excessively, leading to potential server overload. This has now been fixed, ensuring smoother gameplay and improved server stability.
Thanks for all your support!