Dramatic Atmosphere Settings! (Dramatic-High)

- General Updates
- The post processing effects for Dramatic-High, Dramatic-Low & Soft can be adjusted via the Main Menu Graphics Settings. (Soft is the original)
- Default atmosphere setting set to Dramatic-High.
- Water ripples & splashes now effect monsters and summons
- The player can be damaged from falling (based on height and velocity)
- Vignette turns red when damage guaranteed from falling
- The player now has turning animations & walk-lean left/right, run-lean left/right
- Water edge foam reduced
- Water ripple enlarged
- Bug Fixes
- Distortion effect (attached to elements attacks) render queue reduced.
- Known Issues
- Summons can be disabled completely by deselecting them all
- Stamina is tied to hud UI visibility. Still haven't figured this issue out yet...
- Duplicate keys when keyboard rebinding - on rare occasions this is possible
- Incorrect Navmesh on Shattered Isle is causing spawned enemies to miss the terrain
- On rare occasions NPC speech will not close when moving away
- Graphic settings UI can be unresponsive to controller D-Pad (temp fix - use analog sticks)
- I keep getting lost.. working on it bro!
Atmosphere Setting

Atmosphere Dramatic-Low

Atmosphere Soft (original)

