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Version 1.5.1 is Live!

Hi everyone!

This is a small update, but one that brings some significant changes.

Changelog:

  • Sword swing delay has been removed. Every button press will now result in a sword swing.
  • Room generation algorithm has been improved. Rooms should feel much more open, have less corridors and generally be more interesting shapes. The minimum room size has also been increased from 9 grid tiles to 12.
  • Room entrance location has been improved. The chance of an entrance being placed in a corridor has been greatly reduced.
  • 'Survival' minigame enemy spawn locations have been moved away from the entrance.
  • Sloths, and the Giant Oaf boss have had their stun duration tweaked to account for the new sword swing.
  • Knives, Slash and Repel have been tweaked to account for the new sword swing.
  • A new Lilly projectile destination sprite has been created.
  • Trapdoor game incorrect ability reward icon fixed.
  • Enemy hit momentum tweaked. As a result, the Repel ability has become slightly more effective.
  • Hive Mind will no longer spawn Blob enemies when hit with the Repel ability.

    The Roadmap will be updated shortly detailing the next lot of extra content.