Foreword
This has become much bigger than originally thought ha.
With this update, the expansion of the character has been pushed further.
New Level and Ability System
The character now has a level and can increase it by completing quests and defeating creatures.
The character starts at level 0, and the current maximum level is 10.
With each new level, the character receives a skill point that can be freely distributed across various newly added skill trees.
Each skill tree represents one of the 8 deities and their associated element in the world of Hyalen.
Each skill tree currently contains 5 spells (40 in total) that can be unlocked through skill point allocation.
This means that at the maximum level, you’ll have 10 points and could fully invest in 2 skill trees.
Of course, you can also distribute your points however you like, mixing and matching as you see fit. So why not combine the trees and: Curse all enemies to death and then turn invisible. Accelerate plant growth and summon rain to water them all. Benefit from earth’s resilience while healing yourself at the same time. Trap enemies in whirlwinds of wind to then burn them all down together. And so on.
New Abilities
Of course, the spells can still be adjusted, visually upgraded, replaced, or expanded over time.
Earth Rock, Earth Armor, Rockfall, Rock Aura, Earthquake
Fire Flame, Soul Fire, Fireball, Fire Aura, Hellfire
Light Lumen, Harmony, Blessing of Light, Cleansing, Healing Light
Nature Plant Growth, Vines, Plant Sling, Spore Cloud, Plants Growth
Shadow Decay, Agony, Blood Pact, Blood Sacrifice, Revive Zombie
Spectre Spectral Grasp, Mindcage, Mindpulse, Veilstep, Veilwalk
Water Coldness, Frostspikes, Frostbind, Rainy Cloud, Weather Rain
Wind Windstep, Wind Scythes, Vortex, Gravitide, Windwalk
Further adjustments related to these changes
The priest in Minestra now has something to tell about the world, its gods, and perhaps you, after accepting his gift.
A new button has been added to the menu at the bottom left, allowing you to open the skill tree window.
A new experience bar showing the current level progress has been added to the top left. It will disappear automatically once the maximum level is reached.
If an old savegame is loaded, all spells that originate from an element and are not neutral will be automatically removed from the player abilities. The Homeport is a neutral spell and will, of course, not be removed.
The Druid has been deactivated and will no longer appear in the church on Sundays. Elemental spells are now exclusively obtained through the skill trees.
If you hold down the left Alt key, you can now see whether the mouse is within range of the currently selected spell.
Entries in the in-game help menu have been updated and expanded accordingly.
Improvements
Animation effect during the casting of spells upgraded.
Animation effect when performing spells added.
New game version system implemented.
Ability and Buff images updated.
Ability System updated.
Buff System updated.
New Player Progress Bar added. It should now always be in the correct position regardless of where the player is located.
A lot more..
Fixes
Clouds in rainy weather were reactivated.
The correct Onyx game version is now displayed again in the settings menu.
If a slider in the audio settings is moved to off, the volume now also remains off.
Some other minor fixes.
