Pathfinding system implemented
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The first version of the pathfinding system is now live.
Entities like NPCs, creatures and animals will now always try to avoid obstacles to get to their destination.
No more standing behind a bush or stone and laughing at opponents. Ok, let's say mostly no more.
Improvements
- The tavern in Minestra has been given a more eye-catching tavern sign so that it is easier to recognize as a tavern.
- Catching forest spirits, deer and hares is now a little more difficult.
- Amount of dust required to melt an ingot reduced from 20 to 10.
- Physical behavior of all animals and creatures updated.
- Updated the escape system for creatures and animals.
- Weighting and speed of all creatures and animals standardized.
- Various item icons raised to the new visual standard.
- Run animation of the mushroom heads improved.
- Daily routine of all NPCs slightly adjusted.
- Optimized and updated various systems.
Fixes
- Various minor bugs fixed.
