Citizens of ANEURISM IV, the first patch is already here. Thank you to everyone for sharing your feedback and alerting us of all the pesky little bugs that still need fixing.
As we work on the next major content update, we couldn't stop ourselves from improving version 11. Here's what's new.
New Content
- Added diagonal running animations.
Gameplay Changes & Balance
- Adjusted rot values in favour of the rot.
Bug Fixes
- Attempted to fix voice chat desynchronization.
- Fixed clipping into shops.
- Fixed signal names being reset on reboot.
- Fixed being able to inventory warhead components.
- Fixed and buffed Capitron3000.
- Fixed foundry descriptor.
- Fixed introspection menu for ultrawide monitors.
- Fixed player model not being perfectly centred in introspection menu.
- Fixed invisible rot nodes.
- Fixed unreachable/uninteractable objects.
- Fixed invisible fate upgrades.
- Fixed losing items when upgrading fate.
- Fixed underground armoury disconnecting clients.
System & Server Improvements
- Added configurable loot spawning.
- Added an automatic server reboot system for daily maintenance.
- Added logging for server browser-related errors.
- All server configurations are now automatically added to the aniv.cfg file.
Other
- Added another North American official server.
