Back in February, I planned out my next several months to help stay on track for Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz to release this Fall. I had a good chunk of work planned for April:
- Mechanics - prototype + implement all "Must-Have" new mechanics for the full game
- Background Art - finish 1-2 new backgrounds
- Sprite Art - finish 1-2 new sprites
- Music - fully flesh out a placeholder track for 1-2 BGM pieces
- Narrative - write first draft of all scenes through a certain point in the game
- Marketing - prepare + announce 100 Wishlists celebration; make + publish press kit
However...... something came up. Something called the Mystery Game Jam.
Suffice it to say that I did not accomplish all of the above, but I DID write an entire mystery game this month. What I actually accomplished from my April to-do list for Amadeus is closer to:
- Prototyped "save/load" mechanic
- Implemented mechanic that can create pauses mid-text-appearance for dramatic effect
- Researched and sketched 1 new point-and-click background
- Have sketches for 2 BGM pieces
- Outlined draft of narrative for 1 new scene in the intro
- Planned 100 Wishlists celebration
- Made draft + format of press kit
If you'd like to read a longer version of this post that covers the process of writing the Mystery Jam game at length, it's available on itch.io here and currently linked at the top of The Amadeus Linktree.
There are 2 announcements coming next month - stay tuned for those! In the meantime, if you're interested in a silly Ace Attorney knockoff made in a month featuring a robot detective, it will be posted before the end of the Mystery Jam [ends May 5, 2024 at 10PM Pacific]. It will briefly be featured on the Linktree as a bonus, so keep an eye out! Working title: Robot Detective and the Case of the Automurderated Intern.
