A longer version of this post with additional details and teasers can be read on itch.io.
New Announcements:
- Amadeus will be participating in Steam Next Fest. Streams on June 10 & June 15.
- Amadeus now has a press kit. It has some interesting info on the history/making-of, in addition to the usual details.
Relevant links at linktr.ee/amadeusgame - Next Fest stream details will be added there soon.
100 Wishlists Celebration (recap):
As thanks for all of the support here and elsewhere, I made a custom webpage to host a multimedia version of the Amadeus demo soundtrack. I've also updated the BandCamp OST album to include the new demo tracks and new art.
Check it out here.
Headphones encouraged, but certainly not required.
Development Updates:
Focusing back on Amadeus after last month's Mystery Jam sidequest, I accomplished quite a lot this month.
- Art - 1 new point-and-click background + research/sketches for 3 more
- Build - 1 new scene built in Unity, also created a template so all future scenes can be built from it easily
- Mechanics - Implemented text pauses in all existing scenes, created hotkey to warp cursor to inspectable objects
- Music - 1 dynamic 3-layer track mastered, 1 track to be mixed this week, 1 track at sketch phase
- Marketing - made press kit and 100 wishlists celebration updates to OST album
(Speaking of the Mystery Game Jam - if you'd like to play a short but finished game that I wrote, you can check out my team's game: Robot Detective and the Case of the Automurderated Intern.)
That's it as far as the big picture is concerned. Bookmark the linktree to stay up-to-date between devlogs!
If you're interested in some more details and some previews/teasers on what's to come in the full game, I've included those in the full post on itch.io.
