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Dwelvers Alpha 0.8i released

This update is a super bug fixing patch as you probably can see below. If everything goes well with this patch I will start adding features into the next patch :)

Feature updates in 0.8i

  • V-Sync option added into launcher.

Bug fixes in 0.8i

  • Destroyed Orc Statue - I noticed something interesting when I almost got overrun in one of my games.
  • Mine bug - The heart meter that shows how much there's left of a resource when building a mine on it don't go down.
  • enemies treating blueprints as material objects - It happens only on claimed tiles.
  • Prison info menu is corrupted - Only one prisoner is visible in the info menu despite there are several prisoners in the prison.
  • A Battle Has Broken Out with a Bridge - Being on bridge displays random warnings - I started a new map and I was noticing I kept getting a message that a battle had broken out.
  • Autosaving - Auto Save file no longer shows up in the Load Game list.
  • Mechanic: Reveal Paused Side Effect - Reveal Paused Side Effect.
  • Creatures Attack priority - I had an orc rioting and I noticed that he was really confused about what to attack.
  • Game just froze when i quit the game - the game froze when i quit the game.
  • Dwelvers.exe is not closed - Since the last update i have the problem when i quit the game.
  • Crash - Alt-Tab crash - Hello, I know there already is a thread about crashes related to alt-tab but it is old and locked so at sebt's suggestion i'm making a new one.
  • Crash on Startup (no soundcard) - I don't have a soundcard installed.
  • Creature Stat Window has Overlapping Text - The text in the status frame is overlapping itself.
  • Game Loader - It no longer launches the game when you hit Debug like it used to.
  • Black textures everywhere in-game - Reported by the steam community.
  • Exiting Game - I think when you exit the game it should close off the loader and debugger. It also influence Steam.
  • Possible bug related to changing game speed - I observed that as soon as i ramp up the game speed.
  • Game Speed x0 - If you reduce the game speed to 0 and then enter the menu, your game will be stuck at Game Speed x0.
  • Texture bug - After opening treasure chests in maze.
  • Placed Water Tiles & Constructions - If you have moved water from one place to another, then you can build rooms and other constructions in water that you have placed.
  • Claimed/Unclaimed Tile Resource Render - Noticed this graphical bug when digging out for resources.
  • Transport Dead on Ladders - Dead creatures being transported up ladders stay at the top or bottom.
  • Decorations Built on Top of Wall - I noticed today that if you place any wall decoration on a wall that goes all the way to the top layer that it can end up being built on top of the wall.
  • Placed Water Tiles & Constructions - If you have moved water from one place to another, then you can build rooms and other constructions in water that you have placed.
  • Treasure Chests in Water - Don't think this should happen. Maybe it's pirate booty...
  • Loader Doesn't Display All Cards - The Radeon doesn't appear in the list.
  • Dropping Water at Top Level - The problem is that you cannot fetch a water block that has been dropped at the top level of the dungeon because your creatures can't reach it.
  • Alt-TAB Full Screen to Windowed - It doesn't return to true Full Screen. It looks more like Windowed.
  • Zooming out affects sound - When you zoom out sound effects are muted.
  • Wall Decos not Placing - The only wall decoration that works now is the shield.
  • Mines + Storage rooms - I believe you shouldn't be able to place both mine and Wall Shelf Storage.
  • Constructions - Mine - same bug as with Impanzze bed on 0.8b.
  • Mining - After selecting room to be mined(3x5 on the screens), sometimes the mark disappears. I believe it happens when minion takes control over floor next to it, or reinforces wall next to it.
  • Creature Name is Very Large - Would this may have to do with a character limit on the name bar. This is a pretty long name that is displayed in large print on the screen.
  • Ladders and Torches - This is really kinda nitpicky, but you know me...I was playing around with ladders today, and fortunately they rotate just fine, but it looks really weird when you have a torch sticking through your ladder.