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Dwelvers Alpha 0.8k released

Okay, one more letter before the 0.9 release. I wanted to get some features from the surface world in there before introducing the 0.9 version. The editor was put on hold because I believe that it can be damaging to the development process implementing it before all the features are in place.

This version has some new features such as new constructions and a new room called the "Catacombs room" with ghosts coming with it.

Feature updates in 0.8k

  • New room - Catacombs.
  • New construction - Stone fence.
  • New construction - Fire plate.
  • Ghosts introduced - Ghosts roams the catacombs.
  • New feature - All creatures can be turned into ghosts and fight for the player.

Bug fixes in 0.8k

  • Not being able to place Rock Wall - I'm not able to place Rock Wall.
  • Mines + Storage rooms - I believe you shouldn't be able to place both mine and Wall Shelf Storage.
  • Creatures Won't Eat - There is plenty of food at the table, but the creature never fully commits to the task.
  • Pathing Fails to Construction - This is a weird one, and I've seen it replicated in this level in a couple different ways.
  • 21:9 problem with Production dialog - When I run the game in 21:9 (2560x1080) resolution the Production dialog box gets screwed up (the one that is opened with the little pouch).
  • Bridges & Reeds Semi-Unbuildable - I was under the impression you should be able to build bridges anywhere over water. I found a spot that although you can initiate to build, once it has all materials placed there the construction never gets built; and the materials are on shore.
  • Lava on Portals - Noticed some lava showing through on a portal to the surface world.
  • Prt Scr Won't Screen Capture - I was trying to take a snapshot earlier using the print screen key, but all I got was white. I was able to take a snapshot from Steam tho.
  • Render bugs for reinforced walls and fog of war - Hello, i just started a new dungeon and the reinforced walls seem to have a weird render glitch for me.
  • Ladder climb down - Creatures climb up well, but they do not climb down. They just teleport to the very bottom of the ladder. I don't think it supposed to be so.
  • Light and shadow - Incorrect display of light and shadow.
  • Imp AI - production stuck - Recently i encountered some strange bug. Namely - after closing breach to quickly cut off portal one imp was left at the wrong side of the wall. After some time i realised that all my production stuck.
  • Picking up lava becomes water - When picking up lava the item the imps pick up is water blocks and not lava blocks!
  • Treasure Chests in Water - Don't think this should happen. Maybe it's pirate booty...
  • Lava + doors - I believe doors should block lava, untill they are destroyed. Maze doors are not being damaged by lava.
  • Lava is displayed through Fog of war - Lava is displayed through Fog of war.

What's next?

I know I said I was going to introduce the editor with this version, but I had to put that one on hold because I believe that every new feature introduced would put the editor out of date. So the editor have to wait until I get most of the planned features in there.

The current plans I have for the next version is to introduce the surface world. That the worlds will be connected some how and have the creatures moving between them. I don't know how much freedom I will give the player to mess around with the surface world, but I think it will be somewhat limited to start with.