Dwelvers alpha v0.9e-5 has now been released and is available for download at the Dwelvers Website and on Steam.
As you all can see on the version number there were some hotfixes in the 0.9e version. There was randomly appearing water blocks and items not being delivered between the rooms as they should. The reason for this was that I enabled threading with the surface world, so the dungeon world and the surface world was updated simultaneously in the CPU to increase the game performance. Unfortunately the game wasn't really ready for this, and therefore we got some really nasty bugs with it. I would like to thank the community for reporting all these bugs, and I have learned that I need to come up with a system to make it possible for players to backtrack to a more stable version if things goes wrong as they did in the 0.9e version.
Anyway, the good thing about this is that the end result is now that the game is performing better and the production chain is running a lot smoother than it did before the 0.9e version.
But it has not all been bug fixing, I also took some time to improve the mill design and balance the production time all over the dungeon, you can read more about this down below :)
Production time has been changed and new mill introduced
This topic is about a new mill design and balanced production time.
Read more & join discussion about this here...
Fixes:
- 0.9e - Minions won't take items from rooms to Storage. - Creatures aren't taking any items that are on top of room tiles to Storage.
- 0.9e-4 - Bar not stocked - In the recent hotfix 9e-4 i had trouble when i built a bar. the food and beer weren't transferred to the tables. Production halted, in that the imps would deliver stock to the bar, but the bar's stock total didn't rise, in a continual ferry loop.
See what was changed & fixed in previous versions here...