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Dwelvers Alpha v0.9e released

Dwelvers alpha v0.9e has now been released and is available for download at the Dwelvers Website and on Steam.

With the last version I got really good feedback, not only from the Dwelvers forum but also from the steam users. It seems like since 0.9 was released some people have been having some performance issues. I traced it back to when introduced the surface world, and the issue was that with both the dungeon world and the surface world being updated it was a little bit too demanding for the computer. I solved this issue by threading the surface world. Another suggestion I also got was that some people don't like that the path claiming system is limited to 3 tiles away from a player building. So I added an options menu in the production menu where the player can choose how far away (s)he wants the imps to claim land. And of course, many many bugs have been solved ;)

Player controlled path claiming

This topic is about player controlled path claiming.

Read more & join discussion about this here...

CPU performance boost

This topic is about the performance boost.

Read more & join discussion about this here...

Fixes:

  • 0.9 - Creatures float over 1 block holes when going beyond it. - If a creature is going somewhere and has to walk pass a 1 block hole, it will hover it instead of dropping down and climbing up again.
  • 0.9d - DM Storage Off-load - The button to export out all resources on the DM isn't working.
  • 0.9d - Creatures keep complaining even when they are dead - 0.9d - Creatures keep complaining even when they are dead
  • Assertation error MSMessageSystem.cpp 83 - Assertation error MSMessageSystem.cpp 83.
  • 0.9d - Alt+Tab Locks Mouse - After Alt+Tabbing and returning to the game, the mouse won't move freely across the screen.
  • 0.9d - Rendering Issues - This affects claim border, claim indicator diamonds and arrows, and construction arrows. Those are the ones that stick out the most and that I can remember. This happens in both 4:3 and 16:9.
  • 0.9d - Can't Rally up a Ladder - If the only way to reach a place is by a ladder and you set a Rally Flag there, creatures will ignore the Rally Flag.
  • 0.9d - Cave-in Resources Float on Water - Not sure I would call this a bug it's more of an issue. It just looks really weird to have resources floating in the air over water. They should sink or be pushed to nearest neighboring tile.
  • 0.9 - Selecting blocks to mine does not select all - Randomly when i was selecting anything around this block, it seemed like one of the blocks just wouldn't show as selected.

See what was changed & fixed in previous versions here...