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Dwelvers Alpha v0.9f-3 released

Dwelvers alpha v0.9f-3 has now been released and is available for download at the Dwelvers Website and on Steam.

In this version I was supposed to only focus on adding an endless flow option to give the player the option to not having endless waves of stronger and stronger enemies attacking the players dungeon. But I got a little sidetracked (big surprise :)), With the enemies rushing through the portals I noticed that the current squad system was really bad. It was hard to create and send out squads over the dungeon in an efficient way. So I spent two - three days improving the squad system to make it easier for the player to organize his or hers troops. Besides from that a lot of energy has also been put down on getting the creatures to interact better with the rally flags, and make them avoid clumping together as they usually do in larger packs. Have fun playing, and don't forget to let me know if you find any bugs or have any ideas on how to make this game even better.

Feature Upgrade - Upgraded squad system

This topic is about the new upgraded squad system.

Read more & join discussion about this here...

New Feature - Endless flow mode

This topic is about the new endless flow mode.

Read more & join discussion about this here...

Other new features and changes:

  • Feature Upgrade - Upgraded squad system
  • New Feature - Endless flow mode
  • Removed history tab in the creature menu when not in development mode.
  • More iron generated in the dungeon.
  • When enemies arrive through the portal they don't clump all together.
  • Creatures no longer only stands around the room flags.
  • Creatures now priritize rally flag before hunting down fleeing creatures.
  • Selecting creatures wasn't all that visible at some resolutions, that is now fixed.
  • The can't read gamekeys.xml warning is now removed because it is a default warning for anyone that installs Dwelvers for the first time.
  • Corrected aspect ratio for menu background in non 16:9 resolution
  • The details shadows option has been removed.
  • New menu background image added
  • Water depth has once again become visible.
  • Claiming portals feeds the evil meter.

Fixes:

  • 0.9f-2 - Permanent Enemy Bridges
  • 0.9f-2 - Missing Doors
  • 0.9f-2 - Float creatures over bridges

See what was changed & fixed in previous versions here...