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Dwelvers Alpha v0.9f-2 released

Dwelvers alpha v0.9f2 has now been released and is available for download at the Dwelvers Website and on Steam.

This last version is a real step upwards for Dwelvers, we have new creatures, better battle mechanics, skills, new buildings, new foods, favourite foods and much much more. One of the most fun new features IMO is the new creature skills, they makes it much more fun to level up creatures as they get much better at defending your dungeon at certain levels. The new battle wave timer at the evil meter will also make it much more challenging to keep your dungeon intact. It will show you how long it will take until the next attack and it will show how hard it will hit you, so you better get prepared and start barbecuing some mice, because you may just have to barricade your self with traps for a long time. Have fun playing and don't forget to come with suggestions to us on how you would like to see the development of the game progress. As you can see in the change log below the top news a lot of player suggested game mechanics and features has been included in this version.

New creature - The peasant

This topic is about the Peasant.

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Glowing mushroom

This topic is about the glowing mushrooms.

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New paint job in cookery room

This topic is about the new paint job in the cookery room.

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Favourite foods

This topic is about creatures now having favourite foods.

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Evil mice and mouse traps

This topic is about the Evil mice and mouse traps.

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Barbecuing

This topic is about Barbecuing.

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Creature skills

This topic is about the new Creature skills.

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Icons for quick jumping to battles

This topic is about the new icons for quick jumping to battles.

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Battle waves

This topic is about the new battle waves.

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Surface territory

This topic is about the player being able to own territory on the surface.

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Other new features and changes:

  • It is now possible to stop water from portals
  • Creatures don't get excluded from the main dungeon as easily any more
  • Creatures don't sink through the ground with their feet any more.
  • Shadow dithering has been fixed.
  • Creatures no longer descend down through closed portals
  • Squads is now included in the savegame
  • Rallyflags is now included in the savegame
  • Sound option added for the DM voice
  • Whole surface buildings now collapses at once
  • Creatures now stand next to eachother instead of on eachother when they share the same tile
  • The road is now build over able
  • Creatures now walks around more when in idle mode
  • Option added for reinforcing walls
  • Fetching water and lava now share the same icon
  • It is now possible to select bigger trading quantities at once
  • Option added for disabling cursor clipping in fullscreen mode
  • Imps are now more scared of enemies
  • Building jobs are now better sorted and prioritized in chronological order
  • The amount of resources the player starts with has increased and the amount of dungeon resources has been lowered
  • Cueing territory claiming arrows has been made more visible.
  • Trading rooms no longer need storage rooms to be built
  • Bars rooms no longer need cookery rooms to be built
  • Territory claiming job is now included in the savegame
  • Road building job is now included in the savegame
  • Building job now saves the amount of materials collected with the savegame

Fixes:

  • Running game at low texture quality causes game to crash.
  • Graph lines in the items menu was jagged up
  • 4K res - alt tab locks cursor in wrong bounding box
  • It warns for slow production when the player has stopped the production on purpose.
  • The imps wouldn't use the ladder after cave in
  • Some rendering Issues
  • Knights can wear 2-handed and 1-handed at once
  • Minions don't prioritized rally flag above ground
  • Saved Game Causes Cave-ins
  • Piggeh Fetches Again
  • Imps stands idle when no path to room is available
  • Creatures climbing in mid air
  • Fullscreen Failed
  • The elusive floating root
  • The file gamekeys.xml wasn't generated in the appdata roaming dwelver dir.

See what was changed & fixed in previous versions here...