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New upcoming feature - Creature skills!

Today I have been working on adding some creature skills, and this is the result:

Teleporting

The Imp get the skill Teleport at level 8. This means that he can teleport to a location that is owned by the player and is reachable by foot (meaning that they can't teleport through walls), and that they can't teleport when they are carrying items, creatures and carts.

Bullrush

The Cyclotaur get the skill Bullrush at level 4. This skill makes him charge through enemy crowds like they were thin air and he will not stop until he hits something solid.

Stealing

The Rogue gets... You guessed it, a stealing skill from level 4. This skill gives him the ability to steal equipment from his enemies while in combat. Like in this screenshot where he stole the Orc's shield.

Hurricane

The Knight get the skill Hurricane at level 4. So when he is surrounded by enemies he is able to spin his two handed weapon around damaging all the enemies around him. This is a very powerful attack that you don't want to be in the middle off! In this screenshot you can see a combination of the Cyclotaur's Bullrush and the Knight's Hurricane.

What do you think? I was thinking about having somewhere around three skills per creature, so i want to hear some suggestions ;)