So I have finished it so that all the creatures now have one skill each. I think that is a good start :)
Buthering
Employs inherent buthering skills to strike down enemies at close range.
This screenshot do look a little messy, but in game it is pretty cool, the Piggeh goes berserk and starts swinging with both arms pulling the enemy close to him striking him down with several blows. This one is extremely dangerous if the piggeh gets close enough and is not attacked on from other directions.
Frog tongue
This one is for the fishman, it attaches a long sticky tongue on the enemy and pull him back to the caster. A combination with enough fishmans and piggehs at the back and the orcs at the front can be very efficient. The orcs blocks the attacks, the fishman drags the enemies in behind the lines and the piggeh butcher them. Having several fishman on a row is pretty cool as well because they can take turns and drag a knight far far away from his group making him very vulnerable.
Upgraded rally flag
Besides from that I have been solving a couple of bugs the last days, and while doing so I had to improve the rally flag a bit. So now the creature stands still around the rally flag instead of walking around it aimlessly. I think this is a good step towards making a good strategic combat system.
Roots???
And in the final screenshot we have some roots in the open, something I haven't seen in a long while, I even thought it wasn't possible, but still, there they are :P Triggered by cave ins.
Next release?
Soon, I have almost fixed all the bugs reported and after that I only have some minor things left on my todo list that I have promised some of the forum members to do to make the game smoother.