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Dwelvers Alpha 0.9g released

This new update will includes new modding abilities, a new guard room and a lot of bug fixes and smaller features. James and I will also make another live stream explaining and showing of all these new features that are being introduced with this version, we will also discuss how the UI could be made better.

Dwelvers livestream

You are welcome to join our live stream discussion Wednesday 9/3-16 at 6 pm CET here: https://www.youtube.com/watch?v=YXscWf1lRkk

New Feature - New guard room

This new guard room works in such a way that those of your creatures that knows how to fight will go to it and guard so that no enemies passes by.

Feature update - Quick message window messages are now clickable

Now all those quick messages that pops up on the left side of the screen explaining for the player if something of importance have happened in the dungeon are clickable. When clicking them the camera will auto-zoom to that location.

Launcher update - Information window

I don't know if this really should be included as an update. But I have added an information window in the launcher so that it will show the player when something of importance is going on, like the Kickstarter that is going on right now :)

Feature update - Unreachable warning

If a block is unreachable but are still selected to be dug out, then it will be highlighted in red color instead of cyan color. This should make it easier for the player to know if something is wrong.

Feature update - Building warning

If a building has problems such as it is blocked in, or that the production is low, it will be colored with a transparent red color. This is so that the player easier can see what building is having the problem.

Smaller feature updates and fixes

  • Fixes so that the viewing distance fog isn’t affected by the camera height.
  • Fixed Piggeh walking animation, it was not synced with how fast the creature was moving forward.
  • Fixed Cyclotaur walking animation, it was not synced with how fast the creature was moving forward.
  • Battle messages are now less frequent.
  • ESC key can now also be used to deselect current tool.
  • Rooms doesn't cost resources, only furniture does.
  • The player can no longer select characters when using a tool (players selects creatures when trying to build)
  • All difficulty changed so that each wave are less frequent.
  • The player can now see which way the gate is being placed for farm.
  • Fix the surface world so that the whole map is reachable.
  • Stairs can now be rotated.

Please, tell us what you think about this update :)