1 year of playtesting:
It's already been a year since the playtest was released. The game has evolved a lot, and even though I would have liked to do much more, I continue to devote as much of my free time as possible to making it better. With the arrival of the tactics creator, the three main parts, “MANAGEMENT,” “SIMULATION,” and “EDITOR,” are now included in the game. I don't have a roadmap for 2026, but each of these parts of the game will receive regular improvements. I pay close attention to your feedback, which helps me choose the direction of development, so please feel free to join the discussions on the Discord server.
A huge thank you to everyone,
evergnault.

Tactics Editor:
The tactics editor is finally here. No more rush Bs without being able to intervene—the fate of your players is finally in your hands. Place your players' waypoints and add actions if necessary to fine-tune your strategies. Mastering the subtleties of the editor may take a little time, but it will allow you to win your matches easily once you've finally found the ultimate strategies.
Green will never again be able to refuse to go first to rush B.
Smoke grenades:
Smoke grenades are available. There is no need to purchase them at this time, as all your players carry one with them every round. The grenades will block the view of both friendly and enemy players, if placed correctly, of course.
Good luck with the retake.

V0.1.0:
MANAGEMENT:
Added tactics page.
SIMULATION:
2D simulation has been removed.
de_dust2 has been removed.
It is now possible to show the field of view of your players.
Smoke grenades have been added.
TACTICS EDITOR:
Tactics Editor has been added to the game.
OTHER:
Tactics and Weapons databases are now loaded only once at launch. This will reduce the Simulation loading time.
