Hello!
This is Happy Slugs, the development team behind Kill The Clock.
Fall is already just around the corner.
As summer comes to an end, we’re here with our August devlog.
1. August Development Progress
Chapter 3 final confrontation and ending revisions/additions New!
Final additions and improvements to Chapter 3 art New!
Chapter 4 script (80% — additional route added) New!
Chapter 4 art (100%) New!
Programming (70%)
We added a new route to Chapter 4 that contains its own loop. As a result, the estimated total script length has increased, which has lowered the overall completion percentage.
Since this is the final chapter, we’ve found ourselves continuing to add and revise things in order to give the story the best possible conclusion. However, the overall direction is now fully set, so we’re hoping to wrap up the script within about a week. As soon as the script is complete, we plan to send it out for translation.
All art for Chapters 3 and 4 is now complete.
2. Release Schedule
We previously announced that we were aiming for a full release in Q3 this year. Unfortunately, we expect the release to be delayed by approximately one to two months from our original schedule.
With only a relatively small amount of development remaining, we’ll continue working hard throughout the remaining time.
We really are getting close now.
Thank you sincerely to everyone who has waited so patiently for us. We’ll do our best to return next month with an announcement confirming the official release date.
Thank you, as always!
— Happy Slugs 🐌
