Fixed a bug where AOE/melee damage was calculated incorrectly, and many splash and melee attack targets didn't match the actual size
Your AOE and melee attacks will now hit if they are not completely blocked from the target's torso
Husk attack noise has been reduced
Optimized the performance of enemies being knocked back
It is now easier to knock enemies away with heavy weapon swing melee
Endless mode spawners are now visible vortexes
