This is a change that increases the difficulty.
Because in the past, players could often find a safe place to stay still without being threatened.
Or slow-moving monsters could not catch up with the players, enables player to win without a fight,this is not good.
Although this situation is unavoidable, for some melee enemies, this design mistake destroys the game mechanics, so some additional attack methods must be given to melee enemies。There can't be completely harmless demonic entity.

Wonderer
Can now dash to player.

Fiend
Now jumps away from the attacker after taking hit
And its ROF has been increased

Nidus
Walks slower and now has a demonic howitzer, just in case that player is too far away.

Hunter
Teleports much less often, and can now throw a gravitational singularity to pull the player down from high ground.

Husk
Moves faster, is now easier to catch up to the player, and can occasionally throw projectiles to attack targets outside of melee range.
