0.68a CIVIL CAREERS

[Note: This build combines the new 0.68a build and the unreleased 0.57b build.]
Large changes:
-New resource to replace the obsolete POPULATION resource: JOBS! Buildings consume JOBS upon being built, (Prefabs produces JOBS), costs scale with tier(5/10/15/20/25)
-the GUI has been updated to have yellow modifiers, so you know how much resources you are producing at a given time
[This should improve overall readability and provide players with a better experiance managing their production]
-reimplemented Civvies, reworked their pathfinding and spawn conditions
[This was an odd feature to revisit, still not exactly what I want, but I'm getting closer to the desired outcome.]
Bugfixes and Tweaks:
-Updated tutorial for Jobs, minor edits to improve it's flow
-added fix for Mine nodes spawning underneath Dragon Huts
-Trees and rocks should no longer spawn on the Dragon Huts or on luxury resources
-tweaked Sandbags so their buff cooldown counts down instead of up, to improve readability
-added proper UI modifer for the Luxury Prefab
-removed bug that caused the Cafe to cause game crashes
-disabled the IDLE WORKER button notification
-scaled down Arms Factory UI text size
-Mines and Farms are now grey until a Worker lands at a nearby Node(notifications to move Workers to Nodes will also spawn)
-Cafes now produces 40-55 FOOD every day at the cost of 25 CASH for upkeep
-Trading Center now produces CASH every resource cycle
-Temple Guilds now received a +100 roof for resource production
-Increased Prefab daily CASH gain from 60-100 to 100-125
-increased Luxury Prefab daily CASH gain from 60-100 to 300-400
-increased daily METAL gain from Mining Rigs
Thanks for reading. Once again, we go into the breach!

