-only a single unit's stats get drawn to the HUD now(unit closest to the mouse)
-changed selection circle colors to stand out more from grassy backgrounds, units get custom circle sizes, Workers now have blue selection circles to stand out
-rolledback version to 0.63a to fix the bug where everything got selected
-fixed minor bug that upgraded the base sprite too quickly
-fixed every building being selected on left mouse clicks
-tweaked Worker code to no longer get selected when on the other side of the map, bug can still occur if very close to Worker
-removed mouse being spawned on menu opening, now it only spawns when adjusting audio levels(I didn't want to confuse players)
-fixed a bug with the HQ not spawning/despawning buttons
-broke level 3's prelude into two parts for better presentation
Workers can still be weird, and path finding still could use some work. Working on both.
Into the breach!

