This week, I'll be showing off an early version of the in-game Glossary, one of the things we're investing heavily into as part of our mission to make as much information available to the players as possible!
The Glossary can be accessed at any time during gameplay with a single button press, and depending on where you press that button you can be brought to the top level, or directly to an entry that you're hovering through the Unit Window or Action Menu! This will allow you to quickly query the specifics of a skill or effect, should the information on the immediate HUD not be enough for your current needs.
Much of Crystal Horizons is internally powered through the Glossary; most UI-accessible information is stored within it. We expect that this resource will prove invaluable for new players and veterans of the genre alike, especially in regards to the specifics of how our classes work.
Here's some screenshots of the Glossary in-engine, showing some of the information that will be available. This is still early in development, so some aspects are not yet functional, and most entries are still considered incomplete, but please enjoy this peek at what we hope will be one of the core pillars of Crystal Horizons!
Knight's Elemental Discharge skill, with much of the data for the skill available on the side.

Additionally, Knight's Elemental Absorb passive, which powers Elemental Discharge among other skills. Has some related entries filled out for display purposes, although there will be more in the final product.

