Hey all! These last few days, I've been experimenting with some new UI stuff (unbelievable, I know). We've been working on some cool stuff but it's not really in a state where I can show it off, so instead I'll be sharing one of the design updates I've been iterating upon. So, here's a quick preview of some new assets we're trying out in the Action Menu!

As you can see, we now have some colored bars along the bottom of each skill. These serve to show the type of action each skill is, being a standard action or move action, in a more sleek and colorful way. While there's only colors today, I do plan on adding icons to the design once I actually figure out what those icons will be.
The main reason I'm trying something new here is directly related to icons, in fact. Recently, I've been doing a pass over all the UI sprites and icons, ensuring their quality and sorting them into spritesheets and all that fun stuff. We're still missing a few icons here and there, but most notably we don't have an icon to denote physical damage. So far in the UI we've been using the red sword icon, but that icon was originally created to be our standard action icon. It's also not in the exact same style as other icons like health, magic damage and buffs/debuffs, so I would have needed to redraw it anyway.
After going back and forth a bit, I decided to try and spruce up our action icons, and use the sword icon for physical damage, which led to me thinking up a few new designs. Now, while a lot of the stuff we show off in these updates tends to be at really early stages of implementation, these changes are super fresh. I was hoping to have a bit more done on them, as well as the new cursor graphic I've been working on, but I'm not about to break the weekly update streak when we're so close to 100. This is our 96th update, by the way.
I'll be working more on this design, maybe making some changes, maybe reverting it and trying something else entirely. You might see it in the next update, but there's a backlog of half-implemented or temporarily disabled features that I've talked about in prior posts. So, don't worry if there are things from previous updates that might not be present right now (they probably broke in some way). That's all I've got this week; thanks for tuning in!
