Version 1.0.6 Released!
Additions:
- Energy Gathering / Energy Levels
Players can now gather energy from destroyed enemies and power-ups. After destroying an enemy or collecting a power-up, particles will remain gatherable for a limited time. If the player picks them up, the energy level increases. Gathering energy unlocks features like an alternative weapon mode and awards extra points. The energy level resets at the start of each round.
2. Alternative Weapon Mode
When a player gathers enough energy, an alternative weapon mode can be activated. Once activated, the energy level decreases at a predefined rate (10 energy per second). When energy runs out, the weapon switches back to its normal mode. Players can pick up more energy while in the alternative mode to extend its duration. Each mech has a unique alternative weapon mode.
3. Shield Status Indicator
A new indicator has been added to display shield status.
4. New Trailer is released!
Major Bug Fixes:
1. Fixed an issue where the player was invisible while using the operator ability.
2. Navigation for "Restart" and "Go to Menu" is now fixed on the Level Summary screen (Freerun mode).
3. Levels from Run mode are now properly registered as playable in Freerun mode.
4. Fine-tuned collision detection when players destroy the environment.
5. Resolved messaging issues in the tutorial.
In Progress (Not Included in This Release):
1. A third enemy type.
2. A second anomaly.
3. Power-downs that enemies can pick up.
