Liminal Void Version 1.1 is essentially the game I wanted to make. See, I'm a storytelling type of guy, but games with stories tend to get boring, monotonous, or contradictory. I don't think Liminal Void is perfect, but everything fits together. I understand this is the era where walkthroughs can make all the difference. When I was younger, I missed out on classics because of a skill issue! Sucks, but at that time in my life, I had to focus on school anyway. I always dreamed of a perfect summer, but I always had to plan for it another day because life. It gets real tiring.
Let's talk walkthroughs. I'll be working on a better Liminal Void strategy guide, but I created a new guide in steam that talks about lore progression.
As for Achievements and Controller Support, I plan on implementing it the following week. A lot happened these past weeks.
Very good news: THIS GAME IS IN JAPANESE
So the Void Layers:
All you need to know is that you start here:

And in order to get the most out of the lore, you want to go to the Void Portals, or these white portals:

Just be sure to look out for void beasts:

Now please take a look. All the Maps are numbered.










There are 10 Void Layer Dialogue Scenes. This is where a lot of lore happens.
Of these 10 void layers, there are 6 mazes. Realistically, use your ears and jump high. But, if you need maps:
Past Samhain:

Past Gary:

Past Minerva:

Past Samhain II:

Past Gary II:

Past Minerva II:

Achievements are still in the works.
Just a lot of input. But if you're curious about the achievement list:






Let's talk music

Liminal Void's second album is finished. My wrist broke. I'm tired. Release date is late March.
Thank you all again for all your love, patience, and support. I'll be working after this. But the next main focus of Jeistar will hopefully be a happy game. I'll let you guys know very soon.
- jeijei
