Hey Survivors,
It’s time for our latest game update! We’re excited to announce a complete overhaul of our loot system. Gone are the days of static items in non-interactive environments. Now, you can interact with the world in a much more immersive way—opening chests, car trunks, cabinets, dressers, trash piles, and more, which will be added over time. Full patch notes are below!
Thanks for your wonderful support!
- Added a complete loot system overhaul with lootable containers.
- Added drinking from wells to refill thirst for longer term survival.
- Added a 5th quickslot.
- Added wilderness mushrooms for optional food source.
- Added three additional small POI's on the map for first pass of map update.
- Added auto fail function to protect player from benig stuck or running in place.
- Added new sfx for all lootable container interacts.
- Added a take all button & Exit button for new loot container GUI.
- Added a new harvest plant animation for interacting with wilderness plants.
- Fixed an issue that could cause the player to lock up between two interact points near each other.
- Fixed a GUI bug with cutrains and log interact that could break button.
- Fixed a lockup bug that could occur when going to campsite with a torch lit.
- Fixed lots of other small bugs and glitches.
- Adjusted the GUI for interact to be smaller, cleaner and more contrast to see in all times of day.
- Adjusted bandages to heal less health & take much longer to heal.
- Adjusted enemy AI to drop much less ammo overall.
- Adjusted enemy AI group amounts & damage to be more balanced.
- Adjusted player melee attacks to not work if crouched.
- Adjusted the new item spawn balance for the overhaul.
- Adjusted deer positions to be a bit easier to find for players hunting.
- Adjusted the audio mix to be slightly louder.
