Hey Survivors,
We're excited to announce the release of our latest patch! This update focuses on polishing features, fixing bugs, and cleaning up parts of the codebase to pave the way for new features coming soon. Be sure to check out the new build and read the patch notes below.
Thank you for your support!
- Added Pistol & Rifle crouch movement animations which now allow aiming & firing while crouched.
- Added Pistol & Rifle crouch equip animations so you can now equip/unequip or use items while crouched.
- Added item info boxes to crafting panel to make more clear what items are.
- Added a warm up value to the torch so it can now help warm you up in the cold while active. Can be stacked with interior warmth values.
- Added a campsite UI indicator to help re-locate your existing campsite the next time you press C.
- Added new SFXs for bush harvest, inventory actions, crafting, panels, hunger, thirst, fatigue warnings, and new set of nature ambient emitters that change depending on time of day to further bring the world to life.
- Added Outdoor & Indoor state audio logic to adjust audio levels when entering/exiting structures for better immersion.
- Fixed an issue with lighting that made early morning appear pitch black. Now properly reflects morning sky changes before sun rises.
- Fixed an issue that would not update the day/night ambient light changes after sleeping.
- Fixed an issue that the player would not take damage on sleep. Now applies both thirst and hunger damage per hour of sleep.
- Fixed an issue where the player could not sleep while taking damage with hunger or thirst. Now player can sleep while taking vital damage other than temperature which will wake the player up from sleep or not allow them to sleep until warmed up.
- Fixed an issue that would cause player to get stuck on a mountain trying to harvest a bush.
- Fixed an issue that would cause player to get stuck around the shed at farm.
- Fixed an issue that would cause a player to get stuck at the truck at Warehouse.
- Fixed an issue that would hide GUI hotkeys when leaving the campsite.
- Fixed an issue that would prevent hunger vital from flashing when taking damage.
- Fixed an issue that would cause a weapon to requip from inventory back to crouch.
- Fixed an issue that could break sprinting if crouch too soon after exiting inventory.
- Fixed an issue that could break the character controller movement IF exit campsite from sleeping animation too soon.
- Fixed an issue that would break the mouse cursor from showing when wake up from sleep.
- Fixed an issue related to campsite wrongly calling unequip weapon even if the player had no current weapon when entering and could lead to other bugs.
- Adjusted AI detection distance to be increased to stop events of player being able to shoot bandits before being spotted when in Line of sight.
- Adjusted the Intractable script (Refactored) to improve interactions with resources and items to prefer items closest to the player and within the players facing field of view to allow easier access to picking the right item up.
- Adjusted Crafting panel item list to only include relevant items that are useful and ignore other inventory items.
- Adjusted birch bark drops to a slightly higher density.
- Adjusted amount of deer that can spawn to increase chances of finding one.
- Adjusted the burn time amount for the wood log so its much more useful.
- Adjusted homemade bandage icon to be smaller to make it easier to carry several in the inventory.
- Adjusted unarmed sprint animation to better suit the unarmed movement set.
- Adjusted the speed of bush harvest to be slightly faster.
Known Issues:
- Can still lockup the player controller IF attempt to harvest a bush behind a rock so avoid that for now. We will update this with a protection soon.
