Hey Survivors,
We're excited to release Build 0.1.2 to our wonderful backers. It contains the new melee combat system, gear screen, wolf packs and many more quality of life features and polish to the game. We hope you enjoy the new content and please read the full list of additions & features below!
Thank you so much for your amazing support! =)
- Added melee combat system & new weapons to the game allowing players to attack with fists, bats, shovels, axes, crowbars and knives to defend themselves.
- Added new melee system sfx & voice over to enhance the experience.
- Added the gear screen to the inventory panel allowing players to store large weapons on the left & right shoulders to free up inventory space.
- Added a dive roll to the players toolset to evade attacks while being limited by stamina.
- Added deadly wolf packs in the wilderness which add a new threat to the world.
- Added a new deadly rifle bandit that can be found across various POI's on the map.
- Added a Stamina bar to show players their current & remaining stamina level.
- Added the ability to sleep in interior beds & couches for a more convenient way to recover fatigue without the need for a campfire to stay warm.
- Added a new unstuck button bound to the U key that can help reset and move you from a lockup or stuck issue in the game.
- Added a new item drop zone center screen to allow players to drag/drop items on the ground without having to use right click menu.
- Added new lootable low durability weapons to bandits.
- Added the ability to dissemble firearms to extract contained ammo & free up inventory space when finding multiples. (This is the beginning of the infrastructure for weapon repairing. Firearms will be able to be dissembled into weapon parts for repairing your own weapon at a workshop in the future.)
- Added new settings menu option with basic audio settings for now.
- Added the ability the harvest bushes with the axe which now gives 3 long sticks per harvest. A knife now grants 2 Long sticks.
- Added new POI locations: Police Station, Hunting shop & Survivalists shelter.
- Added 5 new consumable items & the new tarp tent for campsites.
- Added proper duel monitor support for people with multiple monitors.
- Fixed an issue where the player could fall through the ground when pathing to a container interaction.
- Fixed an issue to ensure the cursor stays locked to the primary monitor during gameplay, preventing disruptions.
- Fixed an issue that allowed the player to still move or interact after dead.
- Fixed an issue where the player could get stuck during a door interaction and not reset back to idle.
- Fixed an issue with tear-down campsite before a active camp was set causing a lockup bug.
- Fixed an issue where campsite menu would show up exiting a campsite.
- Fixed an issue where pressing quickslot 2x would create an exploit allowing you to keep an item after dropping.
- Fixed an issue during container interaction if backpack was open as well cursor would disappear.
- Fixed an issue where weight was not removing upon consuming or dropping an item causing weight to spike up.
- Fixed an issue with inventory weight displaying multiple decimal points.
- Fixed an issue where main menu would not fade to black on start game if load time was too fast.
- Fixed an issue where consumable prop would get stuck in hands if two items were consumed too fast in a row.
- Fixed an issue where placing a campsite on a road debris mesh could break campsite and lock players up.
- Fixed an issue where the player could still interact with a container if in inventory or crafting panel.
- Fixed an issue where the in-game main menu panels would not scale to screen size.
- Fixed an issue where the player could not shoot the deer if crouched.
- Fixed an issue where the player could not melee attack from crouched. Can now attack while crouched.
- Fixed an issue where dying with a panel open could hinder player from respawning.
- Fixed an issue where the player could lockup during vault interaction.
- Fixed an issue where AI could fall through ground on hit impact while equipping.
- Fixed about a thousand other issues not mentioned here lol.
- Adjusted all panel menu's so that Esc key now exits a panel instead of showing menu.
- Adjusted starting player load out to no longer start with a pistol, ammo or bandage.
- Adjusted mushrooms to now stack up to 8 per stack to save inventory space.
- Adjusted Long & Short sticks to stack up to 8 per stack to save inventory space.
- Adjusted bandits to respond faster to sound detection & have faster turning rates.
- Adjusted crafting to allow esc key to cancel and fail the current crafting action if under attack or desire to stop.
- Adjusted the rotate item key to spacebar & added a new GUI tooltip when inventory is open.
- Adjusted weapon aim mode to not allow for interactions for a more clean experience during combat.
- Adjusted the Help & Controls Screen to include new additional controls.
