Card preview in deck list in deck editor

- A highly requested feature of the deck editor - when you hover over a card in your deck list, it will now show a miniature of the card
Card Rebalancing
A number of cards have been rebalanced, with the main goal of reducing the card advantage some provided and decreasing the likelihood and consistency of infinite combos.
Many of the 'card advantage' effects have been replaced with 'card selection' effects. While this still allows for satisfying combos, it should also reduce the consistency of infinite loops, as most cards now only replace themselves.
Some cards have also been adjusted so that they no longer draw a card immediately; instead, a combo condition must be triggered first.
- Powerful Slash - Now draws a card only in combo
- Reliable Follow Through - Now draws a card only in combo
- Furious Uppercut - Now draws a card only in combo
- Focus Mind - This card was initially doing too much—triggering a combo with Preparation, its most reliable partner in crime, while also replacing itself and ramping you up. It has now been changed to a rummage effect (discard -> draw), which can still improve deck consistency but is much more balanced.
- Flowing Opportunity - This card is a twin to Focus, so the same reasoning was applied here.
- Preparation - The card advantage this card offered turned out to be just a bit too much. Its base version and both upgrades have been adjusted to provide powerful card selection instead. (The upgrades switched names to fit the effect of the cards better)
- One More Time - The base version of the card was missing a distinctive identity and sometimes was straight up undesirable to play it. I decided to add a dual combo (formerly used only on one of the Big Finisher upgrades), to make it stand out a bit more and also make it slightly stronger.
- One Last Time - This card was simply too strong and served as the backbone of a potential infinite loop, drawing three cards with virtually no cost. The nerfed version is still powerful, but I believe it’s now more balanced.
- One More Dance - Since the former effect of this card was transferred to the new version of One Last Time, I wanted to find an effect that felt dynamic and multifaceted, something that could metaphorically evoke a dance-like feeling (?).
- Tempest of Steel (replacing Hurricane of Steel) - I obviously underestimated the number of cards you can potentially play in one turn. As a result, this card was often too powerful and a bit dull, as it simply dealt an excessive amount of damage. While the base version of Storm of Steel is inspired by the most iconic Storm payoff from Magic: The Gathering, this upgraded version pays tribute to the second most popular one.
That's all for now folks, see you next week with a next update.
For more info or if you want to give is direct feedback about the playtest, consider joining our Discord.
