Hi there! Another update is here to keep the gears turning. A huge thank you to everyone in the community for the continued feedback and bug reports ːsteamhappyː.
Bug Fixes
- Prayer Discovery: Fixed a bug that prevented prayers from being discovered in certain scenarios.
- Chiseler Targeting: Fixed an issue where the "Chiseler" tile would incorrectly target the wrong tile upon activation.
- Infinite Djinn Achievement: Fixed a bug where defeating the Djinn in Infinite Mode would sometimes fail to trigger the achievement.
Balance Changes
- To the Limit (Nerf): Rarity decreased from Rare to Uncommon.
- Gut Buddy (Nerf): the provided Ni was reduced from 4 to 3.
- Laughing Relic (Nerf): Scaling reduced; now gains 0.25 xNi (down from 0.50) when selling an Uncommon or Rare card.
- Floating Scimitar (Nerf): Damage reduced from 8 to 6.
- Keikaku (Adjustment): Now explicitly incompatible with Canyons' Echo to prevent unintended interactions.
- Chiseler (Buff): Tak value increase for triggered tiles has been doubled, from 4 to 8.
- Mechanical Deity (Rework): The boss passive has been overhauled. Instead of removing runes from triggered tiles, it will now deal 1 damage to you for every tile with a rune that triggers. Watch your health!
- Lion's Strength: This prayer is now more versatile and can be used outside of battle.
Progression & Quality of Life
- Difficulty Unlocks: Winning a run on "Djinn's Fury" (max difficulty) will now automatically unlock the first 5 difficulties for all other decks of that same character. Special thanks to BERS and Fbarok for input on this!
- Completionist Achievement: This now requires all decks to be unlocked to trigger.
- New Visuals: The Djinn's Curse icon has been updated. Thanks to oks for contributing such a sleek design!
