NEW:
- The deposit box has been reworked from scratch, making it easier to use
- Added an option to auto-hide your pet when you go in combat
- Added an alternative way to enter arena 2: simply clicking on the arena master next to the stairs
- Added a small cooldown window to being able to transition between rooms to prevent transition-looping
- The melee DMG stat in the journal has been expanded to now show how much additive damage and how much multiplicative damage you have
- Added an option to select your arena rank difficulty in the arena reward room
- More arena reworks are coming soon
CHANGES:
- IMPORTANT: Save-game changes
--Autosave has been introduced as an option in the settings menu
--By default, it is on
--This is what saves your game automatically when you enter a town (prior to this update the save happened when LEAVING a town)
--You can now turn it off to not freeze up your game while entering a town, but you must save the game manually!
--If autosave is on, the game will also save when you leave the game by hitting "quit" in the pause menu
--Closing the game with ALT+F4 or by closing out of the application without the in-game menu's will now NO LONGER SAVE AUTOMATICALLY!
- Added a safety check for hunting animals so they spawn stuck in a tile less often
- The mechanic for leaving an arena in progress has been reworked, you will now find a button in the top right while in arena
- Added a safety to resetting the arena rank
- Increased the radius for the transition at the arena 2 stairs to enter
- Added a safety to prevent the player from entering a boat during expeditions if the timer expired
- Adjusted the jump points in boss 2 to prevent getting frozen on a jump point by an enemy
- Created a safety for boss 2 so that there can never be more than 20 enemies at a time
- Slightly tweaked the explosion zones at boss 2 so you can't safespot it
- Increased the priority of the skillchest stat-selection screen above the player dragons
- Adjusted the new enemy AI to prevent getting "stuck" in a rotation position, making them appear super thin or invisible
- Reworked the "darkness" filter for enemies making your vision blacked out to improve performance
FIXED:
- Fixed another issue with Finley being able to be stuck
- Fixed an issue with centering on the chicken sprites
- Fixed an issue with chests sometimes not layering correctly in expeditions
- Fixed an issue with potential game crashes when closing out of the game with alt+f4 or by hitting "X"
- Fixed an issue with the confirmation screens for ranking up expedition rank/dungeon rank causing a party auto-decline message
