NEW:
- Hardcore Voidtouched Finley has been released
- A new boss pet is available
- The first legendary weapon (Divine Realm Blade) can now be crafted!
--Due to the difficulty of obtaining the components, this weapon is pretty strong
--It may be tweaked in the future if it has proven to be TOO strong, be warned!
--Costs of the recipes have been reworked and are now final
- New game boundary system
--Physics properties have been removed
--This should provide a significant performance boost to switching rooms
--Issues may pop up since this was quite an intensive rework, let me know if you see things that don't make sense!
- Wreathes are rewarded to the top 10 players, which will now be displayed to the right of their name
--Wreathes can be turned off by disabling "Show Global Rank" in the settings
CHANGES:
- All enemies now use the new Chapter 4 AI (releasing this early to avoid later compatibility issues)
--This does not affect bosses
--Enemies will now not aggro if they haven't seen you yet
--While wandering they will avoid collidable objects more smartly
--Once you hit them or they spot you, they will return to beelining you to avoid mechanic cheesing
- Gift of replenishment cooldown timer set to 1 hour for xmas!
- Titlescreen buttons have been given a small audio feedback when hovering
- Enabled mipmaps for player character scaling - this preserves slightly more detail to your outfits (less pixelation fragmentation)
- The aim assist circle has received a graphical rework
--The semi-circle now aligns perfectly with the melee circle, making it a good predictor of where you are reaching with melee swings
--The circle will adjust color if it overlaps with a target that's attackable
- Added additional safety features to Edmund to ensure he comes back when the Miasma attack is engaged at the zombies
- Dash effect has received new graphics
- Player level up animation has received a graphic touchup
- The shield icon displaying when perfect shield is available has received a graphic touchup
- Jumpline mechanics have gone through a rework to better register when the player is dodging it properly
--They will now turn transparant to clearly show your jump window being active
- Reduced the delay of time between player jumps, meaning you can now jump quicker again after finishing your previous jump
FIXED:
- Fixed a jitter with the player character when moving diagonally
- Player centering offset fixed, causing weird jumps in position
- Fixed an issue with the xmas gift timer not showing 0's properly
- Fixed an issue with the xmas gift timer not showing right after opening
- Fixed an issue with getting stuck in the finesse combo
- Fixed an issue with the deer animation jumping all over the place while hunting it
- Fixed an issue with loot 'hovering' around the player while it's trying to auto-pickup
- Finley can no longer walk out of bounds
