now i am going to release it fr
here are some explanation about the new "psycho" graphics mode
every graphic mode (from low to high) uses lumen and partial ray tracing for lightning (lightning bounces, shadows and AO). But, the new graphical modes "epic" and extreme "psycho" uses lumen and FULL RT for lightning. (epic uses full rt but with low quality samples, and psycho uses hq samples for full rt)
here are some images from level 2:
High (n_frt.png)

As you can see, the shadows from emissive lights doesnt fit the wall at all, it looks blurry and low quality.
And, the lightning is "strange", its yellowish, not that realistic, and with almost no AO at all in the brighter areas.
Psycho (frt.png)

Much better! The shadows now fit the walls, and the lightning is now more realistic, with more bounces.
And RTAO is now better!
High (n_frt1.png)

Same thing, the shadows dont fit the scene emissive light, and AO only works in dark areas.
Psycho (frt1.png)

Shadows now fit better with the scene, and now lightning bounces in the water with more precision. AO is also improved.
