It has now been over a month since Granser - Act 1 has released.
I want to thank everyone who bought and played the game, and extra thanks to anyone who left a review, it's extremely important. I really hope you enjoyed the first third of the story I have been brewing for almost 20 years in various formats.
I have tried to make this story in comic format 3 times, then when I finally worked up the courage to try making games, an attempt was made in rpg maker (the demo is still out there, good luck finding it though) and then I pivoted to a game that would have taken place in the gap years before Granser, and finally settled on the Skautfold idea, a series of games in different genres to grow my skills and serve as heavy foreshadowing for Granser.
The fact I was able to finally get here is nothing short of a miracle, and I want to thank anyone who helped along the way, and supported the games. Without you, my dream would never have come true.Thank you, sincerely.
I wanted to take this moment to go over what changed and my immediate plans for the near future.
Recap for what was added since release:
Added:
-Tutorial menu to the escape menu, this needs refinement since it has minor spoilers if read in full at the start.
-Dream museum is now open, accessible from the red dream. Further refinements required.
-Anime opening added to title screen after 1 minute of idle. It resets when moving the cursor, etc.
-A few new sound effects.
-1 new song for the museum.
-Upon finishing the game you can now enter the red dream. If you didn’t do Petra's quest-line, you will be granted an invite regardless at this point.
-Floor 1 of Petra's tower is NOW OPEN and can be completed. It's a bit of a hike in challenge, you must utilise the crest system and think of a strategy or you will be crushed fast.
-1 new boss and npc, possibly playable in the future. (inside the tower that is)
-2 new music tracks.
-Enraged variants of 3 existing enemies, further floors will have brand new tower only enemies.
-Burst points now save, they already carried on battle to battle, but I forgot to add them to the save system. :I
-New achievement added for clearing the first floor of the Tower, I find it appropriate as the boss is now a decent challenge.
-Gui element showing HP Defence when an enemy has any. I wont show it for the players since this can already be found in the menus and will not change during combat for now.
-Title screen option to swap between gamepad and keyboard, you could always swap from the pause menu, but a lot of people didn’t even notice it. :(
-2k and 4k resolutions added. I cannot test these myself... I can add further resolutions if needed.
-dozens of sounds, and just as many new assets added for floor 2 of the Petra dungeon, it is NOT open yet, but it will be worth the wait, especially for Shrouded in Sanity fans.
-Floor 2 of Petra's tower is now open.
-1 new achievement for said floor completion.
-3 new enemies.
-1 new boss.
-New dungeon mechanic, enabling further versions, this needs further refinement.
-3 songs added.
-1 ambient track added.
-New optional town accessible in Chapter 11.
-Pugs: There are 13 pugs found in towns, upon petting them Saragat will gain a permanent bonus of +1 max hp, and upon petting all 13 hidden in act 1, you get an achivement. In a later patch a cute bonus room will open up from the red dream once you pet 13 of them.
-1 new song.
-A dozen cute new dog sounds.
-A dozen new npcs for Yoake.
-1 more Dice duel, specifically against Petra in her hub. This also means an extra figurine to get and use.
-Duel training added to Petra's hub, with brand new background for the training, including an Easter egg at 3% spawn rate.
-3 new songs.
-1 "new" song.
-About a dozen new systems for the gameplay of floor 3
-I can't say more without spoiling the surprise...
For now, that's it, while I still plan on adding a miniboss to chapter 7 I will now need to take a break from adding more content and focus on a surprise project, porting, and get started on Act 2 as soon as possible.
But this will need more funds, and NO, I will NOT turn to crowdfunding. Instead I am going full steam ahead on an idea that's been brewing for years now, a small game to better bridge the gap between Skautfold and Granser....
That project is Skautfold Survivors.
I don't think I really need to explain what's the idea here is.If you finished Skautfold you know exactly where and how this will take place. It will also allow me to better set up the gap-world and gap years between the end of Knight's End and the start of Granser.
I already have a good base of this project working and I have a million+1 ideas on how to make it stand out and also reward observant Skautfold fans.
