HOTFIX:
-- Fixed an issue where enemies would spawn with 0 hp thus rendering them invincible.
14/12 3:00 Release notes Version 0.9.7
-- Fixed an issue with room music not restarting properly.
-- Tuned the Sundial spawners to be based upon the floor like the rest of the game, This should make them appropriately difficult.
-- I think i fixed the fireball trap rooms.
-- Added a "burnt" effect to the floor in the fireball rooms, this should indicate danger area.
-- Fixed an issue with xp getting stuck outside of rooms.
-- Added xp merging, creating a bigger and more xp granting blob,
-- Edited enemy scaling. It should now no longer get as out of hand as it has so far.
-- Fixed gold pickups granting 0 gold on easy difficulty.
-- Implemented single stick mode
-- Implemented invert axis
-- Stabilized part of the input handling for ui objects.
-- Implemented Controller functionality for leveling up.
-- Fixed the evolution sprites in the levelup UI
-- Fixed an issue where the game
-- Fixed the issue where the same boss room could spawn multiple times in a run.
-- Fixed an issue where 4k wouldn't work.
-- Fixed a persistency issue with the menu upon load.
-- Changed the default Resolution to full hd (1920x1080)
-- Changed the default framerate to 60
Creator notes:
Mostly bug fixes today. Fixed some pretty major issues and a lot of smaller ones. Also some implementation of controller setup. With this i think i should be done with all the controller input, though don't quote me on that, there is a chance i've forgotten something. Also changed the playerPrefs around, this should allow for a clean start. Although a reset of progression might be needed for those who have already played.
