17/12 3:37 Release notes Version 0.9.11
-- Fixed an issue where Spike's slime hitboxes wouldn't dissappear if you walk in and out of the room during the fight.
-- fixed an issue with the audio puzzle where the button indications wouldn't update correctly.
-- Fixed an issue with the sound puzzles where the secret solution would be locked if the player finished the normal solution first.
-- Fixed an issue where the chest reward for the north south sundial room spawned in the wrong possition.
-- Updated the UI display to show "active" on the equipment tooltip instead of "Passive"
-- Fixed an issue with pickup items that made them spawn the wrong item, this messed up the logbook too.
-- Fixed an issue where some hitboxes were left behind after the destructable item was destroyed.
-- Fixed an issue where line indicators would persist through room transition.
-- Added new satisfying sounds for charging and releasing a charged shot.
-- Fixed a bug where cellular multiplication would increase your health by 2.2x instead of 1.2x
-- Fixed an issue where Void health would start at 50% but have 0 void health in it.
-- Reduced the power of minor and major regeneration a bit.
-- Fixed an issue where "split shot" wouldn't split your shots.
-- Fixed an issue where the buffs to Charged shot would not apply to split shot.
-- Fixed an issue where you could gain infinite discounts with discount cards.
-- Fixed Slime satchel so it now correctly deals a percentage of your damage taken to the enemy.
-- Added button icons to the item use and bomb drop icons.
-- Made slime satchel return the extra damage it deals to the enemies as healing to the player. This should encourage an aggressive playstyle with it.
-- Fixed an issue with "Emergency run" where you'd gain infinite speed which made the game unplayable.
-- Fixed a spelling error causing the final cutscene not to load.
-- Fixed an issue where the map regenerator would run indefinetly.
-- Added an automatic despawn to final boss projectiles, for performance sake.
-- Updated how i handle the coin sounds for performance, Should lag less.
-- Added a detailed description for every item that can be seen in the inventory.
Creator notes:
Mostly a bug fixing update. I got a bunch of bug reports and i've been working through them systematically. I also had time to add a detailed description of each of my items in the inventory(not applied to logbook yet) so its easier to know what each item does.
