Greetings!
Another day, another patch. This patch will be not as big as the previous one, but I believe it will add great value to the game nonetheless. During a game, how many times have you encountered a situation where there is nothing you can do to get out of the crisis? I found myself in that situation quite a lot of time with my own game. Therefore, I learned that there needs to be some way to break this ice. Perhaps, a consumable that you can carry with you until it is the right moment to use to turn the tide against an enemy?
Breaking Bad Situation

Enemy has shown their cards of the turn, and it is your turn to choose your actions. However, none of the cards are working in your favor. And you were so close to the end! What to do now?
To soothe such situations and improve the game experience, I'm introducing a potion system to the game. This system should give more control over the flow of the adventure to the player as well as strategic choices. So no longer panicking because you have bad luck on your draw. Check what potions you have before start panicking!
Potions are consumables that you can carry with you throughout the adventure until you use them or discard them. While there is no limit on how long you can carry them, there is a limit on how many you can at once. Right now, the only way to obtain potions is through battle, but I'm planning on adding more ways to obtain them.
- Added potion system.
- Use a potion during the battle to turn the tide against the enemy or strengthen your chance of victory.
- Potion can only be used before the turn starts in battle. It cannot be used outside of battle.
- A list of potions added in this patch can be found below.
- Block Slurp
- Gains defense.
- Overwhelming Power
- Applies Empowered to self.
- Four Port Fortress
- Applies Fortify to self.
- Draw O Rawr
- Draws new arsenal for current action of the turn.
- Barrel Reroller
- For all enemy actions of the turn, draws new action for them.
- Crystal Clean
- Removes all debuffs from self.
- De-cleanser
- Removes all buffs from enemy.
- Melt Downer
- Removes all defense from enemy.
- Drink Coma
- Applies Weaken to enemy.
- Soft Drink
- Applies Vulnerable to enemy.
- Nuka Potion
- Immediately kills an enemy. Loses HP equal to the amount of HP enemy had. This potion has no effect against boss.
- Nothingness
- Applies Nullify Debuff to self.
- Tongue Twister
- Applies Bind to enemy.
- Shocking Appetite
- Applies Stun to enemy.
- Leprechaun
- Increases gold you gain from this battle.
- Enlightenment
- Gain an ability to check all arsenal that would be drawn.
- Full Potion Alchemy
- Cannot be used at will. Winning normal battle while having this potion in your possession removes this potion and grants you one random relic reward.
- Aestus Flask
- Recovers HP.
- White Death
- Applies Sure Hit to self.
- Love And Hatred
- Applies Spike to self.
- Block Slurp
General
- Fixed map background not scaling when resolution ratio changes.
- Fixed Battle map node icon being cut on some parts.
- For all battle objects, increased the distance they lunge during attack.
Enemy
- Slime
- Splash!
- Weaken applied by this action now has limit of 2 actions.
- Shiedify
- Decreased frequency of this action being used.
- Splash!
- Old Knight
- Eternal Glory
- Decreased duration of Empowered from 3 turns to 2 turns.
- Eternal Glory
Event
- Fixed a lot of typos.
- Pot Of Genesis
- Fixed a bug that prevented following relics to spawn from this event.
- Helping Hand
- Asbestos
- Goddess Statue
- Anchor
- Holy Words
- Fixed a bug that prevented following relics to spawn from this event.
Relic
- Fixed a bug that prevented following relics to spawn as battle reward.
- Helping Hand
- Asbestos
- Goddess Statue
- Anchor
- Holy Words
- Goddess Statue
- Fixed relic icon resolution.
- Helping Hand
- Fixed relic icon resolution.
- Antique Sheet Music
- This relic now pulses and resets counter at the time of effect trigger instead of at the beginning of the turn.
- Helping Hand
- This relic now pulses and resets counter at the time of effect trigger instead of at the beginning of the turn.
- Old Armor Set
- Decreased defense loss limit from 20 to 10.
Story
- Reworked chapter 2 of act 1.
- Fixed a lot of typos.
- Re-adjusted size of Auto and Skip button so that it fits the text better.
Shop
- Fixed a bug that prevented following relics to spawn:
- Helping Hand
- Asbestos
- Goddess Statue
- Anchor
- Holy Words
