General:
- Minimum section number required for rare arsenals to spawn has been increased from 5 to 6.
- Minimum section number required for legendary arsenals to spawn has been increased from 10 to 11.
- Decreased guidance gained from elite battle from 3 to 2.
- Changed the way the character swap button appears for the first time, to make the button more clear.
- For battle tiles that has already been experienced, a description will show up when a mouse is hovered on.
- Enchant info on the fourth arsenal reward card now appears on the left side of the card.
- Story nodes now appear by default.
- Dev note: Previously, story nodes only appeared after a first successful adventure. I made this decision to allow players to learn about the game on their first without the possible confusion and difficulty granted by the story nodes. However, I believe that the story is the main factor of this game, thus first adventure "gatekeeping" players from the key aspect of the game is not good for the game. Therefore, I am now experimenting if granting players to the access to story on their first run would be too much for them or not.
- Fixed music volume being weird if player returns to title while transition to another music is happening.
- Added credit section!
Event:
- Added new event: Pot Of Genesis.
- Outlaw Festival
- Decreased HP penalty on the first option of first chain from 8 to 6.
- Syzygy
- Decreased max guidance gain on the first option of first chain from 2 to 1.
- Decreased guidance gain on the second option of first chain from 3 to 2.
Arsenal:
- Glittering Path
- Guiding Light: Decreased attack damage from 6 to 5.
- Protective Light: Decreased defense gained from 4 to 2.
- Blade Of Innocence
- Bravery: Decreased attack damage from 6 to 5.
- Purity: Decreased defense gained from 4 to 2.
- Dragoon
- Roar Of The Ember: Increased loaded damage from 12 to 14.
- Moon Dragon's Blessing: Increased duration from 3 turns to 5 turns.
- Brave New World
- Community: Decreased attack damage from 19 to 17.
- Identity: Decreased defense gained from 24 to 13.
- Thunderous Whisper
- Leading Light: Increased attack damage from 5 to 6.
- Golden Record
- To Whom It May Concern: Increased attack damage from 2 to 5.
- To Whom It May Concern: Now has 80% chance to apply Stun.
- Greatest Message: Decreased Fortify effectiveness from 20% to 15%.
- Legend Falls
- On The Chains Of Gravity: Decreased defense gained from 40 to 16.
- On The Chains Of Gravity: Decreased defense gain loss due to Fallen Legend from 10 per stack to 4 per stack.
- Paradox Simulator
- Circular Reasoning: Increased duration of Circular Reasoning from 3 turns to 4 turns.
- Among Ourselves
- Conference Call: Increased Empowered effectiveness granted by Conference Call from 10% to 25%.
- Conference Call: Decreased duration of Conference Call from 3 turns to 2 turns.
- Surtr
- Laevateinn: Increased attack damage from 5 to 7.
- Muspelheim: Decreased defense gained from 6 to 4.
- Muspelheim: Decreased extra defense gained per Burn from 4 to 3.
- Deus
- Ex Machina: Increased damage reduction per turn from 4 to 8.
- New Order: Increased amount of New Order gained from 1 to 2.
- Inugami Symphony
- Baguette Block: Decreased defense gained from 15 to 6.
- Last Question
- Insufficient Data: Decreased defense gained from 8 to 3.
- Insufficient Data: Decreased duration from 5 turns to 3 turns.
- New Era
- Unbreakable Will: Decreased defense gained from 36 to 18.
- Leviathan
- Feeding Frenzy: Increased attack damage from 3 to 4.
- Feeding Frenzy: Decreased HP recovery from 2 to 1.
- Bottomless Appetite: Increased attack damage from 2 to 3.
- Chronos
- Irreversible Flow: Decreased defense gained from 40 to 30.
- White Night
- Never Coming Night: Increased attack damage from 2 to 3.
- Everlasting Day: Decreased defense gained when a player has no defense from 7 to 6.
- Daily Reflection
- Increased amount of rest required from 4 to 6.
- Fire Hazard Sign
- Decreased defense gained from 12 to 10.
- Added elite enemy Rock Golem.
- Slime
- Decreased HP from 16 to 13.
- Bandit
- Decreased HP from 32 to 28.
- Goblin
- Decreased HP from 36 to 32.
- Apprentice Knight
- Decreased HP from 28 to 26.
- Decreased HP of story version of this enemy from 24 to 23.
- That Rabbit
- Decreased HP from 24 to 21.
- Decreased duration of Dodge granted at the start of battle from 4 turns to 3 turns.
- Arachne
- Increased HP from 90 to 96.
- Old Knight
- Decreased HP from 50 to 42.
- Sacrilege: Decreased damage from 15 to 12.
