Source: Steam Community (opens in a new tab)
Gameplay
- Movement rework: Better air control, more weight in the air, coyote time.
- Added melee damage from the velocity when hitting a target.
- Arena Gamemode ! (In testing, if it's fun we'll develop it, otherwise trash!)
- Team system update: colored nicknames and player outlines, score persistance, and defined team spawn points.
- Player spawns now check if there is a player close to is to avoid spawning on other players.
- Added fastFallRatio (the longer you fall the faster).
- New JMP maps (jmp-surf and jmp-bhop).
Graphic
- First person UI rework. (Chat, stats, annonces, etc).
- Weapons VFX rework.
- Added an explosion decal.
- "Dither" graphic option (enabled by default).
Audio
- Added weapon switch SFX.
- Shorten the hitmarker SFX to be spamable.
Other
- Workshop ! Consult the guides (from BulletSpeed not the Playtest).
- Leaderboard on JMP and ARN maps.
- Added console commands for movement config.
- Trenchbroom config update (spotlight, textures, etc).
Fixs
- No more grey screen of death !
- Object spawner now sync properly between server and clients (less bandwith usage too).
- Fixed russian localization.
- Fixed shotgun ammo consuption.
- Other little fixs.